Cuplacakes
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I'm glad you saw my meaning so quickly Puddy, The fact that the phallic symbol is comprised of mechanical elements also serves to highlight the mechanical and systematic way a patriarchal society oppresses the female sex. Also, penis envy. Any serious feedback would be really appreciated though what do you think of the stylization in particular? Seir, I am not sure what you mean?
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Dr. Spud reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Feedback Please? This is a scene I am working on comprised entirely of stock UDK assets. I am planning on altering the existing materials for all the meshes though.
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Cuplacakes reacted to a post in a topic:
George Hulm - Level Designer
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Cuplacakes reacted to a post in a topic:
George Hulm - Level Designer
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Hey guys, thanks a lot for the feedback, I'll be sure to take your criticism's on board edit: bawwwcas, I created this portfolio to show to a university, and they wanted to see a slightly broader range of work (they also looked at a physical portfolio and some sketchbooks, when I leave Uni and I'm looking for a job I'll definitely concentrate more on my area of expertise, and my professionalism)
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Thrik reacted to a post in a topic:
George Hulm - Level Designer
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-HP- reacted to a post in a topic:
George Hulm - Level Designer
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-HP- reacted to a post in a topic:
George Hulm - Level Designer
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Thanks for your advice guys
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I'm sorry, I didn't mean to upset everyone
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I understand that I could do a better job on them if I spent longer. They are simple learning exercises. I am sorting out going to university for the first time at the moment, and don't really have time for many full scale projects. @knj: maybe not, but I was pretty pleased with the atmosphere I achieved in each scene.
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@fuzyhead: Thanks a lot for the feedback, I have been desperate to receive some constructive criticism, and as of yet you are the only person to done so. I'll address each of your points in turn. I in fact only posted this Timelapse video in two threads,this one, and my portfolio. I posted it here in order to get feedback, and in my portfolio in order to show potential clients or those with an interest my workflow how I work. I believe that you may be mixing the third thread up with my Showreel thread, a seperate video, which while including this map, also focuses on numerous other projects. The two are completely separate video's, despite both using one piece of the same footage. I did wonder about posting in so many places, but I believe that the reasons were justifiable. For while I consider this some of my better work, and thus include it in my portfolio, I am aware that I need to improve, and so, I include it in the WIP thread too, the whole point of these scenes is that I construct them in two hours, take what I learn in the process,and move onto the next. The video is locked because I am using copywrited music, I did this deliberately, as I knew that it fit the mood of the scene, and I needed a specific University to be able to view it, however, it means the copy-write holder is able to decide where and when the video is played. Future show reels and video's will use music created by a composer friend. Now Onto the scene: The terrain on the right : Are you referring to the terrain down by the waters edge? It is meant to be rock, but I agree that it does look a little odd. The trees on the left side : I agree with you completely, unfortunately that is what happens when you don't uniform scale stock meshes. I believe that it does have normal map, but I think the stretching has ruined it. I'll take your comments on board in future scenes. tree one the right side otherway.... is quite awful : Are you talking about the spikey one? I really like the spikey one... I'll admit the texture is tiled too many times, and perhaps it is too low-poly for the scene... In fact. I agree... It's out of place... Cheers for pointing that out... sniff... The grass is looking more like spikes : yes it does, but again, I am using stock meshes, if I allowed myself more than 2 hours per scene I would probably spend longer making it look more natural, but for this scene I was pleased with the result. And finally, that scene you linked is absolutely beautiful, and i aspire to that level of quality and polish. Thank you very much for your time and help, I hope you see improvement in my next work, sorry about the confusion with the video's. Would you mind very much If I sent you along future work for you to critique? Gratefully, George
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Cuplacakes reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Squad reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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http://www.youtube.com/watch?v=Y3Lw0pRACo0 What do y'all think?
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Another Time-lapse Video for all you time-lapse fetishists! http://www.youtube.com/watch?v=L3g-faCY_fU
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Updated on 15/08/2013 Showreel http://www.youtube.com/watch?v=Y3Lw0pRACo0 Environment Art Timelapses Sketchbook
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General Vivi reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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-HP- reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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AlexM reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Beck reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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PogoP reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Howd'y Ya'll! I'm back with another quick update! http://www.youtube.com/watch?v=7tpEeDAPyk4
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Howd'y Ya'll! I'm back with another quick update! http://www.youtube.com/watch?v=7tpEeDAPyk4
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I gotta admit, your work creeps me out, but it's still cool. Thank for the feedback, Here is a revised version of the scene!
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Hey guys, I have updated my website with screenshots from a few projects! The upper 3 were completely personal projects, while on the second 2, I collaborated with other people, working mainly on lighting, effects, post-processing, and shaders.
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Hey guys, I have updated my website with screenshots from a few projects! The upper 3 were completely personal projects, while on the second 2, I collaborated with other people, working mainly on lighting, effects, post-processing, and shaders.
