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  • 2 weeks later...
Posted

Working on a shadow of colossus type game.

I'm currently making the first colossus :

rnEkc.jpg4wQaz.jpg

7iQdR.jpg6j1b3.jpg

It's my first "true" zBrush work ! :v

That's a fucking awesome looking model, but it's face looks like a certain part of the female anatomy.

Posted

We had to make a sickle for our engineering class. I decided to add a bit sci-fy and Tron.

sirp_01.jpg

Designed in Solidworks.

I hardly have time to make any proper art these days :(

*Edit*

The lecturer (he an engineer, teaching us to use Solidworks) was baffeled by the design so i had to write an instruction manula for it, also did this picture to demonstrate the "working" position:

sicle_work_pos_no1.jpg

  • 2 weeks later...
Posted

i made a texture for a suzuki carry kei truck i finished a while ago.

i forgot about logos and text when i unwrapped it and had the whole texture flipped down the middle. i was going to do those with decals, but is it better to put those in a separate texture or in the same one with an alpha channel just for those parts?

Bm0Ol.jpg

Posted

make a plane, use some spare room on your texture (or use a second texture if necessary), put the plane as close as possible to the geometry and use alpha channel if necessary. should do the trick.

Posted

i made a texture for a suzuki carry kei truck i finished a while ago.

i forgot about logos and text when i unwrapped it and had the whole texture flipped down the middle. i was going to do those with decals, but is it better to put those in a separate texture or in the same one with an alpha channel just for those parts?

Bm0Ol.jpg

Thta metal looks like concrete, I'd say to remove all the subtle noise and have a pretty clean surface instead. Car paint doesn't age like that :oops:

If you want grime add it only where it would build up in real life (corners, concave areas, etc)

  • 3 weeks later...
Posted

Hey, guys! Need some pointers... Trying to make a rock model in Mudbox but I'm never really happy with the result. Can someone point me in the right direction for creating them? In terms of brushes, settings etc. Thanks! Here's what I got so far.

rocke.jpg

Posted

Hey, guys! Need some pointers... Trying to make a rock model in Mudbox but I'm never really happy with the result. Can someone point me in the right direction for creating them? In terms of brushes, settings etc. Thanks! Here's what I got so far.

Image

First off are you using any reference? I think not: because concave shapes like that are very rare and generally rocks are not concave at all. Also I can still see the cube base mesh you started from. Rocks usuallyt have quite a few flat surfaces, That are eroded away by the weather. Look at nature and try to figure out how and why things end up looking like they do. Then try to replicate it. Start deforming the base mesh then scrape of parts and only when you have the overal shapes done move on to smaller details.

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