Vilham Posted February 3, 2012 Report Posted February 3, 2012 Defo give a shit man. You will regret not putting in the effort afterwards. Trust me. Work a little more detail into it and then decide to leave it. Quote
RedYager Posted February 3, 2012 Report Posted February 3, 2012 Depends, chances are his assignment was 'make a 3d model' like ours was, I bet he's already going to get the best grades in the class Quote
The Vulture Posted February 4, 2012 Report Posted February 4, 2012 An attempt at recreating a scene from Avatar. I know the textures aren't the same but the scene setup is pretty similar. Quote
knj Posted February 4, 2012 Report Posted February 4, 2012 Vilham - yeah you are right, but i need and prefer to spend the time on my professional work Redyager - thx dude, and yes i was asked to do smth to populate a "level" Quote
Marvin.Star Posted February 16, 2012 Report Posted February 16, 2012 my uni assignment, took me about 25 min, it is not great, but i don't give a shit about my UNI, and i don't have time but you can tell what you think as for 25 min of work and i know that the base doesn't fitt the rest but ahhh pogop - good props dude I think it looks pretty good for a quick piece. My only major gripe however is that the cross / grave marker is beat to hell and yet the pattern in the middle is so crisp and clean. The object would be far more believable if you just made the design look weathered and damaged like the rest of it. Quote
the0rthopaedicsurgeon Posted February 20, 2012 Report Posted February 20, 2012 making some more car props. first is a suzuki carry, 2nd is a toyota crown taxi + regular version (render is flipped, the text actually reads right on both sides) Quote
GregBoffins Posted February 21, 2012 Report Posted February 21, 2012 Nice I like em. IXAT eh Careful with your UV optimisation, sometimes you can go a bit too far with backwards words. Quote
the0rthopaedicsurgeon Posted February 22, 2012 Report Posted February 22, 2012 i flipped the render of the green one so the screenshot takes up less space, each side actually has separate uv space (although i only realised i needed to do this once i'd finished the base texture). Quote
-HP- Posted February 22, 2012 Report Posted February 22, 2012 Nice I like em. IXAT eh Careful with your UV optimisation, sometimes you can go a bit too far with backwards words. That's why you should always use decals when you wanna have text or logos on your assets. Quote
GregBoffins Posted February 22, 2012 Report Posted February 22, 2012 ":139mt49c]Nice I like em. IXAT eh Careful with your UV optimisation, sometimes you can go a bit too far with backwards words. That's why you should always use decals when you wanna have text or logos on your assets. I love text on my assets Quote
knj Posted February 24, 2012 Report Posted February 24, 2012 A lil bit of my work i like graveyards i don't want to damage the cross too much, so it is lightly weathered some of you may say that i didn't damage the inside details, but i did it by puprose, looking at the refs most of the "insides" are barly touched, so i dont want to destroy the details, but i will work on the actual texture to make it look worn out Quote
KoKo5oVaR Posted February 25, 2012 Report Posted February 25, 2012 A lil bit of my work i like graveyards i don't want to damage the cross too much, so it is lightly weathered some of you may say that i didn't damage the inside details, but i did it by puprose, looking at the refs most of the "insides" are barly touched, so i dont want to destroy the details, but i will work on the actual texture to make it look worn out You are such a gothic knj ... Love it !! It actually doesn't need more details imo, especially if it's intended as a 512* texture on a lowpoly; you could easily do all the rest of the detailing on photoshop ! Quote
penE Posted March 3, 2012 Report Posted March 3, 2012 I'd been abroad for a couple of months and now I'm trying to get back in some 'game art'. So I'm just modelling random stuff : Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.