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Posted
On 1/19/2020 at 8:47 PM, Radu said:

Never doing a spiral stairways inside cylinder for a competitive game EVER AGAIN, but with that being said - the hardest part about the level is pretty much covered. All the fort geo is on grid, stairway is clipped and first art pass on it is more or less done. Gonna tackle the underground tunnel tomorrow.

ruPRiuS.jpg

a spiral stairways inside cylinder in your next map would be great

Posted
44 minutes ago, Engynear said:

Beautiful aesthetic. I'll try it out sometime. I like what you've done with the rug market, the colors are very nice.

Thanks, I really wanted to make it stand out through the coloured details. First coat of paint seems promising, but I need more time to work on it. We'll see how the judging goes.

Posted

love this layout - currently I'd put this map in the 'upper mid' part of the top 10. Art is consistent but lacking cool focal points. Needs more hero assets on sites (rather than a crate factory) and some unique areas so players feel like they are 'traveling through' the map more.

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