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About Lefty

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  • Birthday 01/30/1995

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  • Real Name
    T Teschke
  • Location
    Ohio, USA

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  1. Lefty


    I really like the theme and how it's turning out! All of this reminds me of the rust belt and small mining towns. A train depot and a small gas station would fit with the theme just for an idea. Good stuff
  2. Congrats to everyone! This has been one tough competition with a lot of really good entries. Definitely a great showcase of all the talent in the Mapcore community!
  3. That's what I was kinda thinking. This is a huge time investment to get anywhere close to something decent. Most of us know we aren't guaranteed anything even if our maps are popular. To me it's a pation project and it's nice to have a community around it. I know mapcore sometimes has the reputation to be more about the art then layout. I can kinda see why but maps don't tend to get far without a soild tested layout first or they'll suffers greatly.
  4. Congrats to everyone who finished their map and participated! There really could have been 15 finalist. A few maps that didn't make it could easy stand beside the 10.
  5. I'm pretty Impressed with the location you guys picked. Looks difficult to work with but it seems pretty lived in. The buildings are a tad too squeaky clean for me but overall it's pretty solid. I'm pretty sure Yanzel did the ocean and as always very impressive. Found one slight no draw spot, ez fix.
  6. That was literally me during the 2017 contest. It's definitely doable, I always feel like deadline makes you accomplish more under pressure. Just don't burn yourself out!
  7. Hands down probably one of the best layout sketch I've ever seen. Best of luck and great choices for location to get vibrant colors.
  8. Lefty

    The random model thread!

    Some Chinese lanterns for a csgo map
  9. Getting a big l4d2 vibe from this map. Love what I see so far!
  10. Lefty


    It doesn't feel like any space in the map goes to waste and it's easy to figure out where you are at after walking around for 5min. The map is pretty compact but there are a few long angles. I'd feel like awpers would dominate sites either pushing or defending from how spaced out both sites are. A few unique features like the fence boost and how mid is setup. Looking forward to the playtest.
  11. Lefty

    [RELEASED] Fame

    > Workshop Link Here < Finally released my map in the nick of time. The map is based in L.A. film studio. I'd love to hear feedback and good luck everyone! Link to the work in progress thread: HERE Link to more screenshots >>>HERE
  12. Lefty


    I haven't updated for ages so here I go: One thing I've learned is that everything is subject to change for the better so don't fall in love with your first draft. Compare V1 and V3 together and you can tell lots has changed. Not only the layout of the map but the map's functionality, size of areas, choke points and gameplay styles ect. Playtesting your map is important but, what is more important is how deal with feedback and incorporate it into your map. Constructive criticism is important for pointing out the flaws of your map that you otherwise would have failed to notice in the first place. Not all feedback though will benefit your map so take everything with a grain of salt. Great video for that Here. When I finished with V2's revise I thought it was final and there was't anything I need too improve. After my 2nd playtest I soon realized there was way more to improve upon. The negative outweighed the positive by a lot. Nothing unsalvageable but tons of small issues of the map built up. That's why just looking at V3's layout is way easier to figure out the paths to sites then V2s layout. If your interested in seeing ether playtest I'll post it: -Playtest1 -Playtest2 biggest lesson learned don't ever create so much dead space in a map that it's literally "dead space". It's been coined the name No Man's Land during a playtest. I love the fact that it shrunk significantly in each version. Here is some screenshots of progress.
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