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neptune last won the day on April 25
neptune had the most liked content!
About neptune
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Rank
Regular
- Birthday 02/22/1993
Online IDs
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Discord
Neptune#6680
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Steam
https://steamcommunity.com/id/aliazem/
Profile Information
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Real Name
Ali Azem Taş
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Location
Istanbul
Recent Profile Visitors
405 profile views
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Fairy Chimneys. More coming soon
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Due to the slope and buildings, wallbang is impossible in the conditions you said.
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Some artworks for Cappadocia. I am very hardly working for Cappadocia's patterns. I have drawn too many shapes and I share some of the artworks for yours.
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neptune reacted to a post in a topic: Where do you start today, if you want to work in the gaming-industry?
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Probably Hl:Alyx will release like Blue Shift
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Nice props keep developing.Just one things. Door fracture may be better if it disrupts flatness.
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Film equipments for Cappadocia. I have completed in the period which I didn't share anything, custom model sets and some interesting information about the map will announce. If you have any questions about map, feel free to ask. Equipment sets include 8 static 1 phys prop
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Thank you for your comment. Issue of darkness areas is known issues and i ll fix until release.
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Map Diary 2 Firstly I'm sorry about didn't share anything about map situation. Until November I was trying to developing the map. I got feedbacks about map's layout (Thank you for SE and Mapcore Discord feedbackers) and I fixed feedbacks issues. But lastly I decided redesign layout (reason: some areas optimization problem, timing and some area very advantageous for snipers).Last 2 week I redesign and fixed lots of new layout bugs. Layout Firstly I can share to you old and new layouts. In old layout T have a some vision advantege. Also CT timing to hostage is not well. (Min Arrive time:22 sec. Max. Arrive time:32 sec.) New layout is better than old layout about optimization, timing, balance. (Min arrive time:18 sec Max arrive time: 27 sec.) Screenshots Here some screenshots about Cappadocia. I am very hard working to making sunrise lighting hopefully you will like it. Some models and textures is not ready. therefore i used Dev textures and referance Valve models.Also I didn't start to make detail some rooms so you can see some area empty. I will publish 1 or 2 weeks later this map on Workshop. Until this time I will fixing other bugs and making priority custom models. If you any feedback (layouts, models, lightings, bugs, improvement etc.) please post here.
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Based on Hostage Rescue mode, Cappadocia. Still working, balancing and fixing...
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@snaileny Thank you for advice. Before when I planning map location i searched all location on Cappadocia and i decided Goreme. Goreme is very convenient side for hostage rescue mode(also Urgup). Map layout nearly complete. And lastly Uchisar Castle, fairy chimneys, flyings ballons will add this map's 3D skybox.
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L4D3 confirmed.
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Map Diary 1 Status I already developing map and map is not ready for compile (%75 complete for compile ). Reasons for long development: I'm doing the whole project by myself. I have other works besides this project. Maps plan changes As soon as possible I will share map's WIP version. Contents Map is already developing but some textures (especially tiles) is ready. Considering the place where the map bases, I plan to build a appropriate lighting for the magical atmosphere of Cappadocia. I started by designing custom glow effects. Here photos. Plan Firstly previous layout I shared is now obsolete. I changed many things. For examples CT Spawn and surrounding area completely changed. Some textures ready but I didn't start make custom models but I can some referance photos about custom models. And lastly I planning add new mechanic for hostage mode. I didn't share more details temporality but my plan is this mechanic can be ready with WIP version.
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The Balkan use Slavic accent (probably Serbian or Chechen). Not Turkish
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I will share ws link when I finish WIP version. Referance photos maybe help for real map view