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Posted
7 hours ago, Terri said:

I spent this Sunday working on the church, upgraded it a little and played with the style. Still got a bit to fix up but I'm happy with how it is looking right now :)

YXBuCSY.jpg

Nice job on the improved lighting. It really brings everything together.

  • 2 weeks later...
Posted (edited)

Hello everyone.
We made some small progress on the map. For the last week we've been preparing map for the official playtest.
What you see on the screens is of course wip. We have some changes in preparation but we will reveal them after the playtest.

Docks once again
JoANJ8Q.jpg

A point
e0erUYt.jpg

Bridge
CKS2kwa.jpg

yrksDs8.jpg

AXt6o2m.jpg

bt9E2VE.jpg

 

Cya! :)

Edited by LizardPL
Posted

You might remember me. I was spontaneously in your first or one of first playtest, with curiousity what the hell are you doing. There were only orange boxes, with only possible recognisation, two bridges. It's great to see those orange boxes become a highly artistic creations.

Posted
3 hours ago, MeisterYoon said:

You might remember me. I was spontaneously in your first or one of first playtest, with curiousity what the hell are you doing. There were only orange boxes, with only possible recognisation, two bridges. It's great to see those orange boxes become a highly artistic creations.

Hi :) We are happy that you still follow the dev process of our map ! Cheers.

  • 3 weeks later...
Posted (edited)

Hello guys.

Lately we have been working on huge update to our map. Unfortunately we can't update the map before todays playtest.
The plan for next few day is to clean up the whole map and work on optimisation. Should take around 3 days and then we will put some more love in some areas of the map.
We want to take advantage from extended deadline and run as many playtests as possible also making sure no area lags behind on the quality :)

                                                                                                                                                                                                                                            

Changes:
- Dock area was lowered adding more height variations to the map
- Middle cap point was extended to the area underneath the bridge, shifting the gameplay a littlebit to the river making it more viable
- Bridge was also lowered a littlebit making the whole middle area more interesting
- We added a cover on the bridge (tank transporter)
- The long sightline from german spawn area all the way to the church has been deleted (the whole street is shorter and we added a choke point right outside the church area)
- Wine cellar is back in latest build

                                                                                                                                                                                                                                            

Screens:
Bridge:
sYh1cdS.jpg

River:
JTvLMrW.jpg

Street leading to german spawn:
5ZXrc7X.jpg

German side of the bridge:
QIFnAkn.jpg

And once again wine cellar:
7oyFvUv.jpg

Hope you guys like it :)
 

Edited by Lizard
Posted (edited)

I did some photo scanned rocks, and added some more plant life :)

EDIT:

NlG3Lbi.jpg

NLHxsXS.jpg

Old:

Spoiler

 

cL6P0tt.jpg

zrDLij8.jpg

 

And since its photo scanned you can go find these rocks on the hills near Bethesda in North Wales, here is the exact location: https://www.google.co.uk/maps/place/Bethesda,+Bangor/@53.1903256,-4.0624458,432a,20y,94.51h,49.87t/data=!3m1!1e3!4m5!3m4!1s0x48650668676b7bcf:0xe37908974e7cb1c1!8m2!3d53.178927!4d-4.058833

 

And now for some building stuffs (wip)!

zACgixT.jpg

Hexl59w.jpg

And finally, a misc railing 

0sMzBKH.jpg

Edited by Terri
More buildings + Grave edit
Posted (edited)

As Arnie would say, it lookz fantazik, but that graveyard looks like a bitch to navigate through. There's nothing more frustrating than when a level gets in my way.

Edited by Radu
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