Serialmapper Posted December 3, 2016 Report Posted December 3, 2016 (edited) Why the light_environment's direction and colour doesn't match the skybox texture? (the most obvious is in the first screenshot) Edited December 3, 2016 by Serialmapper Lizard and will2k 2
Lizard Posted December 3, 2016 Report Posted December 3, 2016 29 minutes ago, Serialmapper said: Why the light_environment's direction and colour doesn't match the skybox texture? (the most obvious is in the first screenshot) Just because
Serialmapper Posted December 4, 2016 Report Posted December 4, 2016 If you like the current lighting, pick a skybox texture that is more permissive. Sunset textures look artistic but they are very restrictive regarding lightning direction and colour.
will2k Posted December 4, 2016 Report Posted December 4, 2016 18 hours ago, Lizard said: Hello everyone ! We are very close to pushing big update today.Changes: I'm really liking the direction this map is taking and shaping up; props to you guys (no pun intended) serialmapper has a point though as the environmental lighting direction being the opposite of the sun's position cannot be...unseen You could change the skybox or the lighting setup, however, one way to deal with this (if you really like this skybox and don't want to change the lighting angles) is to edit the skybox texture itself (photoshop, Gimp...) and repaint the sun in the correct location for your map's settings. You would need to save the skybox texture under a different name but it should be a small price to pay. Best of luck and looking forward to more progress and beauty shots. Lizard and Vaya 2
Lizard Posted December 4, 2016 Report Posted December 4, 2016 (edited) 8 hours ago, will2k said: I'm really liking the direction this map is taking and shaping up; props to you guys (no pun intended) serialmapper has a point though as the environmental lighting direction being the opposite of the sun's position cannot be...unseen You could change the skybox or the lighting setup, however, one way to deal with this (if you really like this skybox and don't want to change the lighting angles) is to edit the skybox texture itself (photoshop, Gimp...) and repaint the sun in the correct location for your map's settings. You would need to save the skybox texture under a different name but it should be a small price to pay. Best of luck and looking forward to more progress and beauty shots. Yeah I noticed the second sun on the screenshots because you are not able to see both of the suns at the same time playing on the map We will fix it sometime soon. ~~EDIT~~ Map has been updated !http://steamcommunity.com/sharedfiles/filedetails/?id=792967534&tscn=1480892086 Edited December 4, 2016 by Lizard will2k and Vaya 2
Vaya Posted December 5, 2016 Author Report Posted December 5, 2016 was going to make this into a gif and loop it but oh well Bevster, Harry Godden, rosk and 3 others 6
modtools Posted December 5, 2016 Report Posted December 5, 2016 i tried your mapupdate all in all some areas are better now. but i think the mapcenter , the bridge was better before it was more realistic the truck is a nice idea but its a 60s-70s truck and in real war it would never get as much into the city the subbridge area is now fantastic also the docks on the docks is a weird graphicsbug in one of the hangars the churcharea is near to perfect but i would add a chokepoint where you can get from graveyard to the bridge a bit curved so germans cannot shoot in hope this feedback helps you Gz Modtools P.S: sorry for the layout Vaya 1
Vaya Posted December 5, 2016 Author Report Posted December 5, 2016 Thanks for the feedback dude I'd like to get screenshot of that graphical bug if possible.
Radu Posted December 5, 2016 Report Posted December 5, 2016 Several stone rubble models are above ground at the church and you can get stuck in them. Spoiler As an ally, I spawned in the sky and then near the bridge - falling to my death. Spoiler Vaya 1
Vaya Posted December 5, 2016 Author Report Posted December 5, 2016 Thanks for the feedback Did you run the map with the command 'map brest_c4 liberation'?
Vaya Posted December 5, 2016 Author Report Posted December 5, 2016 hmm okay. Will need to see what happens with the spawns. I had the issue myself but it cleared itself up once I applied the gamelogic text file. Thanks again for your feedback
modtools Posted December 5, 2016 Report Posted December 5, 2016 here some screenshots from the problems Vaya and Harry Godden 2
Radu Posted December 5, 2016 Report Posted December 5, 2016 I also get the purple textures, not just on your map but a few others too.
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