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Posted
29 minutes ago, Serialmapper said:

Why the light_environment's direction and colour doesn't match the skybox texture? (the most obvious is in the first screenshot)

Just because :D

Posted
18 hours ago, Lizard said:

Hello everyone !
We are very close to pushing big update today.
Changes:
VWJZ3Nd.jpg
 

I'm really liking the direction this map is taking and shaping up; props to you guys (no pun intended) :)

serialmapper has a point though as the environmental lighting direction being the opposite of the sun's position cannot be...unseen ;)

You could change the skybox or the lighting setup, however, one way to deal with this (if you really like this skybox and don't want to change the lighting angles) is to edit the skybox texture itself (photoshop, Gimp...) and repaint the sun in the correct location for your map's settings. You would need to save the skybox texture under a different name but it should be a small price to pay.

Best of luck and looking forward to more progress and beauty shots.

Posted (edited)
8 hours ago, will2k said:

I'm really liking the direction this map is taking and shaping up; props to you guys (no pun intended) :)

serialmapper has a point though as the environmental lighting direction being the opposite of the sun's position cannot be...unseen ;)

You could change the skybox or the lighting setup, however, one way to deal with this (if you really like this skybox and don't want to change the lighting angles) is to edit the skybox texture itself (photoshop, Gimp...) and repaint the sun in the correct location for your map's settings. You would need to save the skybox texture under a different name but it should be a small price to pay.

Best of luck and looking forward to more progress and beauty shots.

Yeah I noticed the second sun on the screenshots because you are not able to see both of the suns at the same time playing on the map :) We will fix it sometime soon.

~~EDIT~~
Map has been updated !
http://steamcommunity.com/sharedfiles/filedetails/?id=792967534&tscn=1480892086

Edited by Lizard
Posted

 i tried your mapupdate
all in all some areas are better now.
but i think the mapcenter , the bridge was better before
it was more realistic
the truck is a nice idea
but its a 60s-70s truck
and in real war it would never get as much into the city
the subbridge area is now fantastic
also the docks
on the docks is a weird graphicsbug in one of the hangars
the churcharea is near to perfect
but i would add a chokepoint where you can get from graveyard to the bridge
a bit curved so germans cannot shoot in
hope this feedback helps you

 

Gz Modtools

P.S: sorry for the layout

 

Posted

Several stone rubble models are above ground at the church and you can get stuck in them.

Spoiler

FDwEiCe.jpg

As an ally, I spawned in the sky and then near the bridge - falling to my death.

Spoiler

wa8UBtx.jpg

 

Posted

hmm okay. Will need to see what happens with the spawns. I had the issue myself but it cleared itself up once I applied the gamelogic text file.


Thanks again for your feedback :)

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