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paranoidMonkey reacted to a post in a topic: Yanzl's Source Emporium
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paranoidMonkey reacted to a post in a topic: Contest Finalists have been declared!
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paranoidMonkey reacted to a post in a topic: Avalanche
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paranoidMonkey reacted to a post in a topic: Mapcore's CS:GO Mapping Contest 2017
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paranoidMonkey reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Loved the first COD. It was the game I played the most and yeah even in competitive shit. I really hope that they do something good with this, at least a nice SP Campaign. As for MP there's Battalion 1944 which looks really nice and the gameplay is getting pretty close to COD and COD2 with all that classic feel to it. And it's UE4.. which means that there will be a nice mod community and I suspect that all COD maps will be remade for it!
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paranoidMonkey reacted to a post in a topic: CoD WW2
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paranoidMonkey reacted to a post in a topic: Im so lost right now. Need advice!
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paranoidMonkey reacted to a post in a topic: Brest
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paranoidMonkey reacted to a post in a topic: Brest
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BjornFred reacted to a post in a topic: The random model thread!
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JakHalz reacted to a post in a topic: Kruppstahl
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Really nice! A little more detail on the skybox wouldn't hurt thou.
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okaycomputer reacted to a post in a topic: Foy
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found some cool pics that illustrate the way haystack used to look, basically they would pile the hay and create a roof like thingy at the top so water or snow don't get in or accumulate too much.
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Yeah looks nice But be aware that the foliage on the walls would only appear on really old ruins and if those were created by a recent battle that would not apply.
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Guys this looks awesome. Looks even better than the original content. Have any of you ever thought on creating some video tutorials or something like that, explaining how you achieve these kind of results on Source? Patreon, Gumroad? I'd pay for that. @Squad It goes for you as well.
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Oh man, this is already looking sooo polished! Eager to try it out.
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Sprony reacted to a post in a topic: Guadalcanal (Offensive)
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cool! stuff mate. but what about the rising sun flag? https://en.wikipedia.org/wiki/Rising_Sun_Flag
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2d-chris reacted to a post in a topic: The random model thread!
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Great Stuff people. PenE you rock man! Here is some stuff I've been working on lately, it's a building for an upcoming game. Keep it coming folks!
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Well that was initial the idea, but I don't think that I'll ever be able to do it myself.
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ohh I should be prepared for this kind of quality when you guys are involved in a project.. but I get mind blown every time. Fckn'awesome!
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That's completely BS.. sorry You can use any 3d app you want any time, of course there are studios that use a certain software in their pipeline, but is still just a tool, your modelling skills will remain with you, no matter what. And you can go as far as you want with blender. There's people at VALVE using blender.. so it's just a matter of preference. I used maya as my primary 3d tool for 7 years, and now I'm a blender user.. I don't see any limitations in here. Just use what suits you better and create some awesome art. Now about the tuts: I love Zak Parrish and the way he teaches.. I learned lot's of stuff from him. So here you go, zak and buzz teaching you blender. https://www.youtube.com/watch?v=K0O6ms6A_9M Blender cookie is a nice website to learn blender as well http://cgcookie.com/blender/ just search for game modeling and stuff. There are a lot other sources to learn how to modelling, it's just a matter of how much you want it.
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Well, I'm not a character artist, but I'm enjoying creating them. Made this with the world cup fever. Don't know how many of you like football but here you go.
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eheh yeah! as melee weapons.
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Thanks, Well yeah its supposed to be something like pipboy. The idea behind the watch is that its a hacking and navigation device, hacking stuff like mechanical/electrical doors, cameras, turrets etc, as well as a compass / minimap thingy. That's the reason for it's size and flashy color. Does this really answer your question? sorry :z