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[WIP] de_coast


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Looking to polish this as much as possible before the deadline. Map set on the Italian Riviera - though most references are from San Remo since it has palm trees, and all the other elements (church, castle, lot of foliage etc). Images below are updated from the workshop build.

http://steamcommunity.com/sharedfiles/filedetails/?id=594762114&searchtext=

Trying to add in more callouts, so will show the images as I add them.

CT Spawn

coast_01.jpg

Grate

coast_02.jpg

Toilets

coast_03.jpg

Sewers

coast_04.jpg

Ice and Gate

coast_05.jpg

Arch on right needs a name/something unique. All ideas welcome on that since it is an important entrance.

coast_06.jpg

Map was tested a couple of months ago on reddit, heatmaps etc can be found here

http://demo.ehvag.de/#55219ed46e8dfd76ffecf6c7,55219ed36e8dfd76ffecf6c6,55219ed36e8dfd76ffecf6c5,55219ef36e8dfd76ffecf6c9,55219ef46e8dfd76ffecf6ca,55219f026e8dfd76ffecf6cb,55219f1e6e8dfd76ffecf6cc

Also the comments/feedback, some of which I have been working on.

http://www.reddit.com/r/GlobalOffensive/comments/30xga5/in_3_hours_eu_de_coast_playtest_followed_by/?sort=new

 

Edited by OrnateBaboon
Old links updated
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Thanks for comments.

jackophant - went for the name because it is simple and descriptive. Riviera is more accurate for sure, but not as simple. Harder to spell as well!

Spent weekend doing some real dirty stuff. 3 areas of map look uber rough. T spawn, and both sites. Not happy with the spaces. Doing the worst area first -T Spawn. Removed all the old stuff, pulled the buildings back, and trying to make look more organic/less contrived. Also need to have better potential for performance. Will lose the overhang if performance allows for it.

T Spawn

de_coast_11.jpgde_coast_12.jpg

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blackdog - map being a bit busy in places is something I will definitely work on for a final build. I really don't want it to be hard to spot players! The main thing I am trying to do at the moment is at least make each area consistent. I will level things out after that.

No 3d sky yet since I will have to rebuild it due to moving the T spawn buildings back. This area is also a little bit busy, but for now will do.

coast_14.jpg

Managed to make a dent in one of the other areas. Better shape to work with now I think. Added a squeaky door to one of the entrances to make it harder for T's to push - you can see the green exit sign over the top of it. Will add cover and do more detailing next.

B Site

coast_15.jpg

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