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Andre Valera

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Everything posted by Andre Valera

  1. Congrats @tr0nic , I remember playtesting all the original layouts. Love seeing this map constantly evolve. @Bevster nice job on the art pass.
  2. Classic 5v5 competitive defuse map based on Islands such as Migingo and Santa Cruz Del Islote. You're likely to see a mix of water, man made structures, dirt paths, caves, trees and technology. I would imagine a contrast between very high tech equipment and very low tech / natural foliage in the environment. The mood board idea is contagious, so here are some general ideas to start this project with https://drive.google.com/file/d/1Hli7EU17K5WHo9-L-VoFjvfRZGphX1JA/view?usp=sharing Here are some videos I found on Youtube. Difficult Life At Migingo Island, this is a heavy documentary although there are parts of bigger fictional stories that can be extracted from the video. https://www.youtube.com/watch?v=1buTh1841aA Living on the Most Crowded Island on Earth https://www.youtube.com/watch?v=G63TF6OMa_8
  3. Andre Valera


    Really appreciate that feedback @Minos
  4. Andre Valera


    etc. also known as constant updates, bug fixes, sleepless nights wondering "Why?" and the simple solutions that follow.
  5. Just finished moving between apartments and completely missed the playtest for Kaizen this past Thursday >_<
  6. Andre Valera


    @NikiOo Definitely a good idea to place visual indicators of where the bomb area is from the perspective of anyone off or around the bridge
  7. Andre Valera


    https://steamcommunity.com/sharedfiles/filedetails/?id=1216362919 https://imgur.com/gallery/E4n7r9J Kaizen June 2018 Update!!!
  8. I like the direction you took the map, what are your plans to differentiate each of the sites thematically? (unless of course... that's top secret information)
  9. Here's another update to Kaizen, would definitely like to do a flash/smoke video once the map is solid
  10. There's plenty of work to be done but here's an update to Kaizen!
  11. haha I only got a chance to play the Sega Gamegear a few times but jeez never got the impression it was "shitty ass"
  12. Andre Valera

    [WIP] de_biome

    Absolutely stunning, immediately thought of the Biodome film when I first saw this entry. Glad to see updates roll out with addition of details, keep up the great work!
  13. Loving it, really great texture work / lighting. Really creative layout/theme idea that was well executed, overall great entry into the CSGO pool.
  14. Andre Valera


    KAIZEN UPDATED! We went from night to day with this one just before deadline http://steamcommunity.com/sharedfiles/filedetails/?id=1216362919
  15. Andre Valera


    Everyone enjoy your holiday breaks! I've uploaded an updated to the workshop addressing some of the bigger bugs (ignore odd lighting / shadows since this was a Fast compile) catching a flight in 4 hours to visit family, the update should make the FaceIt public playtest a bit smoother : ) Looking to update once again early Jan before the 10th Cheers
  16. Andre Valera


    Are you on discord? https://discord.gg/unqF28r Maybe someone there can help you answer any question about optimization?
  17. Andre Valera


    Kaizen is finally published to the workshop and we hope you enjoy! Feedback always appreciated Workshop Link
  18. Andre Valera


    Thanks for the insight, it's always inspiring to hear the thought process behind the design. Really great to hear that you challenged yourself and I hope the outcome is rewarding! Cheers
  19. 2017 cpl_mill vibes Warehouse theme is always a lot of fun to work with, my only complaint would be about the overall lighting and how it might take away from the grungy, forgotten, overgrown environment you set out to create. Randomly thought of DM_Powerhouse and just how much lighting exponentially complicated each area within that map. Night, Dusk, Dawn maps seem harder to pull off since getting those main/fill/accent lights just right is so important
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