Single Posted August 25, 2015 Report Posted August 25, 2015 As cool as the night theme looks, I just can get past how bright and sunny and happy the day theme is. Whilst they both look terrific, I'm gunna buck the trend and say that the day theme is the way to go. OrnateBaboon 1
jackophant Posted August 25, 2015 Report Posted August 25, 2015 The community is clamouring for a "night map" and that could be a real bonus for you, especially being an original layout rather than a bastardised version of a stock map, and yours is possibly bright enough to make it work...But on the other hand, the day scene just looks so right and would probably be preferred competitively. It's not just about being able to see the enemy, it's also about weapons on the floor, how much harder it is to see people against blood splatters, reference points for throwing nades.I would personally go for the competitive side of things, but then that's just me and my personal battle against this throwaway mentality the csgo community have for the new maps, partially fostered by the operations. OrnateBaboon and Logic 2
OrnateBaboon Posted September 1, 2015 Author Report Posted September 1, 2015 Unfortunately, I could not submit the updated map in time . Disappointed! The map has a few too many small things that need fixing. Really want to get out a new one asap. Hopefully This week.Thanks for the comments on the light/dark choice. Regarding the night one, I did a basic test with just the dark sky and light_env. In the areas that already have point lights, I think it looks nicer. However, in the areas without the point lights, and the interiors (really dark fog), the map looks a lot worse. So it will definitely require a decent amount of work to move it over to a night theme, but I think it is probably the best way to go. For now though, I need to fix the smaller things that are making the map a bit rough to play.
FMPONE Posted September 1, 2015 Report Posted September 1, 2015 Unfortunately, I could not submit the updated map in time . Disappointed! The map has a few too many small things that need fixing. Really want to get out a new one asap. Hopefully This week.Thanks for the comments on the light/dark choice. Regarding the night one, I did a basic test with just the dark sky and light_env. In the areas that already have point lights, I think it looks nicer. However, in the areas without the point lights, and the interiors (really dark fog), the map looks a lot worse. So it will definitely require a decent amount of work to move it over to a night theme, but I think it is probably the best way to go. For now though, I need to fix the smaller things that are making the map a bit rough to play. Your entry has been submitted and you can continue to update it throughout the contest if chosen as a finalist. esspho, w0llmart, Lizard and 4 others 7
VIOLATION Posted September 2, 2015 Report Posted September 2, 2015 (edited) Some tiny fixes for you: Floating foliage. And also these displacements weren't sewn under the water and the pillars don't reach to the ground. Obviously not super important since you can't see under the water anyways but regardless figured that displacement errors are still displacement errors.The visual aspect of this map is incredibly stunning, and while I'd be curious to see how that night version would look and play you've got a really superb map as it is regardless. The tone and lighting are very warming and the architecture is incredibly pleasing to look at. Great work and good luck in the remainder of the contest! Edited September 2, 2015 by VIOLATION OrnateBaboon 1
P1g3oN Posted September 2, 2015 Report Posted September 2, 2015 This is one of my favorite maps in this contest. The map looks epic and the layout feels good. OrnateBaboon 1
Klems Posted September 3, 2015 Report Posted September 3, 2015 Visibility and layout seems nice. I really like the tower in the middle of the map and the area beneath it, it's a nice landmark to have.Is this an old map refitted for the contest? I distinctly remember the Long A area, but looking at screenshots in the front page it looks like you made it from scratch.http://imgur.com/a/MUqMZ OrnateBaboon 1
FMPONE Posted September 3, 2015 Report Posted September 3, 2015 Congratulations! As a finalist, this map thread has been stickied.I'll be providing my feedback in the coming days. Squad, OrnateBaboon and VIOLATION 3
General Vivi Posted September 3, 2015 Report Posted September 3, 2015 If you want my personal 1 on 1 feedback, let me know, we can jump on mapcore teamspeak this weekend. OrnateBaboon and Vaya 2
Vaya Posted September 4, 2015 Report Posted September 4, 2015 (edited) http://i.imgur.com/CW6pI7O.jpghttp://i.imgur.com/dQe5DOc.jpgThis spot here should be fully removed. or at least remove the area behind the crates so terrorists don't have to fully commit to a peek. http://i.imgur.com/cRipZlX.jpgheadpeek on mid. CT side abused the fuck outta this Edit- the fountain on the path to B- the bomb got stuck in here. fill with a invisible brush. Edited September 4, 2015 by Vaya OrnateBaboon 1
P1g3oN Posted September 4, 2015 Report Posted September 4, 2015 Played 2 games on the map. I think you should delay ct for a bit in mid somehow. Cause Ct's get the 2 connectors to bombsites for free. Right now it's really hard to go from mid to anywhere because it's so easy for CTs to hold. kinggambit and OrnateBaboon 2
FMPONE Posted September 4, 2015 Report Posted September 4, 2015 Any possibility we will see the night version in time for the deadline? OrnateBaboon and El Moroes 2
OrnateBaboon Posted September 4, 2015 Author Report Posted September 4, 2015 Thanks for feedback and comments guys.Vivi - new one which will be arriving sometime next week will have a lot of stuff fixed. If possible, would be great to go through that build. Would be most useful!Klems - really appreciate you taking the time to post some images. Will take a look at Bourg and the other maps and post some stuff soon.Vaya - mid has been reworked a little, so will see what the feednback is on the adjustment.P1g3oN - Build I am working on has slightly different timing - hopefully better!FMPONE - I don't think it will be possible before the deadline to get the night one in. I am working crazy hours on the map atm to get it as solid as possible. I think I will know more for definite early next week.If it was just a case of changing the light_env and the skybox texture, it would be easy - but the fog made the 3D skybox stuff look weird, and changing it to other colours and distances to look good in the 3D sky, meant that the 3D skybox towers in the main map then looked broken. The areas without point lights also looked bad, but those will be easy enough. So it was just a case of prioritising other stuff first, before spending some proper time on changing it to night. P1g3oN and Vaya 2
FMPONE Posted September 4, 2015 Report Posted September 4, 2015 I think the night theme is important. I'm going to write more very very soon, but I don't think you want to skip that step. Am I giving you enough of a *wink* *wink*Do I need to be more obvious? Get that night theme in there. Lizard, Squad, Vaya and 3 others 6
jakuza Posted September 5, 2015 Report Posted September 5, 2015 Hey, I checked out the map today. It looks fantastic, and I couldn't honestly find much to crit, but here they are anyways: http://imgur.com/a/fvAzpI also saw the water in the 3d sky break a few times, but I think it's a source problem. P1g3oN 1
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