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Posted (edited)

Hi!

 

I've been working on this map for a few years now (the idea for the map is atleast 5 years old, the first prop was made like 2-3 years ago, and im not using any CSGO stock content!) I put it up on workshop a few weeks back. It's still in beta but it has come along way.

 

About the map:

 

The spawn areas are separated from the main play area. T is going to spawn in a basement/garage place (in this beta they spawn in a black void) where they are gearing up and planning their coup. CT will spawn in a police hangar/dock/garage area from where they get to choose one of four vehicles which represent different INSERTION points on the map. Then they have to rescue the hostage, whom is being held in the big red house, and escort him to one of the four insertion points.

 

It's up on workshop here:

http://steamcommunity.com/sharedfiles/filedetails/?id=175459753&searchtext=

 

Thanks! :)

 

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0B2235735CF0ABD9F74D8F4BB9F990749DE883C7

 

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Edited by Oskmos
Posted

I came across it on the workshop a few days ago and it immediately caught my attention! I subscrided to give it a go, but for some reason CSGO doesn't download/updates any maps from the work shop no more :(

 

It's looking great and I love that you're making your own custom content for it! Also like the idea of the whole insertion concept, although it may not get very popular online, it could make for a cool LAN map, as Puddy mentioned :)

Can't wait to try it out, I'm eager to see how it looks and plays ingame!

Posted

This is a very ambitious project! :)

 

Really like the mood you are after.  Here are some quick notes:

 

-The chairs, indoor and outdoor, only have projectile collision.  For the scale of these props, it seemed fairly noticeable when walking through them.  Would suggest pushing them into corners/walls, or make them static with basic model collision.

-The beached boat next to the dock could use a basic collision hull - awesome model though!

-My ancient rig was struggling with framerate during the approach from CT spawn - likely not so bad on newer machines but I suspect the drop is still noticeable

 

I'm afraid my favorite thing about the map so far is how the windows function.  Having to break them before they could be opened from the outside felt great.  Keep up the good work!

  • 2 months later...
Posted (edited)

Thank you all for the kind words and the feedback!

I updated the map on the workshop a few days ago with alot of visual work. I have come along way on the map but there's alot to do still (especially on CT spawn, which is still in its WIP-state). Have a happy new year everybody! Here's some pictures from the latest version: 

Edited by Oskmos
  • 4 weeks later...
Posted

Still looks amazing. There's something unorthodox about the map, and especially the way the way the CT spawn works, that reminds me of pre-1.6 CS, which is nice. Maybe it's just a bit of nostalgia  :D

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