Oskmos Posted September 23, 2013 Report Posted September 23, 2013 (edited) Hi! I've been working on this map for a few years now (the idea for the map is atleast 5 years old, the first prop was made like 2-3 years ago, and im not using any CSGO stock content!) I put it up on workshop a few weeks back. It's still in beta but it has come along way. About the map: The spawn areas are separated from the main play area. T is going to spawn in a basement/garage place (in this beta they spawn in a black void) where they are gearing up and planning their coup. CT will spawn in a police hangar/dock/garage area from where they get to choose one of four vehicles which represent different INSERTION points on the map. Then they have to rescue the hostage, whom is being held in the big red house, and escort him to one of the four insertion points. It's up on workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=175459753&searchtext= Thanks! Edited January 30, 2014 by Oskmos LATTEH, e-freak, cashed and 13 others 16 Quote
Puddy Posted September 23, 2013 Report Posted September 23, 2013 I quickly tried this when the thumbnail was a Hammer-screenshot (yeah, before it was cool!). Its a goofy concept and I really like it! Feels like a sweet LAN-map. Quote
Thrik Posted September 23, 2013 Report Posted September 23, 2013 Love the look, it really reminds me of Alan Wake in some ways (which had some of the most beautiful forest environments of any game IMO). Sprony 1 Quote
El Moroes Posted September 23, 2013 Report Posted September 23, 2013 I really like what you did with your theme ! It's fresh. Now that you have your atmosphere, you should work on the gameplay which it seems interesting. I'm curious to see how you'l implement it in CS:GO Quote
Squad Posted September 23, 2013 Report Posted September 23, 2013 I came across it on the workshop a few days ago and it immediately caught my attention! I subscrided to give it a go, but for some reason CSGO doesn't download/updates any maps from the work shop no more It's looking great and I love that you're making your own custom content for it! Also like the idea of the whole insertion concept, although it may not get very popular online, it could make for a cool LAN map, as Puddy mentioned Can't wait to try it out, I'm eager to see how it looks and plays ingame! Quote
Spherix Posted September 23, 2013 Report Posted September 23, 2013 Looking good! If everything is custom, I do have concerns for filesize though Quote
blackdog Posted September 23, 2013 Report Posted September 23, 2013 (edited) Love this hazy environment, great lighting; congratulations for such a big effort Edited September 23, 2013 by blackdog Quote
cashed Posted September 29, 2013 Report Posted September 29, 2013 just realized its called hus.bsp Quote
Veeblur Posted October 4, 2013 Report Posted October 4, 2013 This is a very ambitious project! Really like the mood you are after. Here are some quick notes: -The chairs, indoor and outdoor, only have projectile collision. For the scale of these props, it seemed fairly noticeable when walking through them. Would suggest pushing them into corners/walls, or make them static with basic model collision. -The beached boat next to the dock could use a basic collision hull - awesome model though! -My ancient rig was struggling with framerate during the approach from CT spawn - likely not so bad on newer machines but I suspect the drop is still noticeable I'm afraid my favorite thing about the map so far is how the windows function. Having to break them before they could be opened from the outside felt great. Keep up the good work! Oskmos 1 Quote
Oskmos Posted December 31, 2013 Author Report Posted December 31, 2013 (edited) Thank you all for the kind words and the feedback! I updated the map on the workshop a few days ago with alot of visual work. I have come along way on the map but there's alot to do still (especially on CT spawn, which is still in its WIP-state). Have a happy new year everybody! Here's some pictures from the latest version: Edited January 30, 2014 by Oskmos Evert, selmitto, penE and 5 others 8 Quote
Oskmos Posted January 30, 2014 Author Report Posted January 30, 2014 Updated the workshop, and updated this thread with new images cincinnati, catfood, El Moroes and 1 other 4 Quote
Chrillen Posted January 30, 2014 Report Posted January 30, 2014 Still looks amazing. There's something unorthodox about the map, and especially the way the way the CT spawn works, that reminds me of pre-1.6 CS, which is nice. Maybe it's just a bit of nostalgia Quote
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