PhilipK Posted June 9, 2010 Report Posted June 9, 2010 nice stuff mino! cant wait to see where you'll take this Quote
Jenn0_Bing Posted June 9, 2010 Report Posted June 9, 2010 It's coming together really nicely Minos. The lighting in that first shot is great. Quote
Skjalg Posted June 9, 2010 Report Posted June 9, 2010 Why are there no plants in the ceiling??? Quote
PogoP Posted June 9, 2010 Report Posted June 9, 2010 Looking really good man. Could we have a cheeky look at your assets by themselves, seperated? I'm interested in pursuing modularity for an environment I'm working on, and would love to see how you did it. Quote
mjens Posted June 9, 2010 Report Posted June 9, 2010 Plants need a light to live. Maybe some artificial light from lamps? Or make that plants more plastic BTW. really nice, not bad proportions of the corridor Quote
Minos Posted June 10, 2010 Report Posted June 10, 2010 Thanks everyone =) PogoP: I think I'll start a WIP thread for this scene instead of spamming this thread. I'll include a viewport grab from max with some of the modular assets in the next update then! Quote
2d-chris Posted June 10, 2010 Report Posted June 10, 2010 Tonights update: - New wall set - Using placeholder plant meshes by Epic at the moment - tweaked the floors diffuse map, which was way too dirty yummy :D get some water running down some of those walls Quote
deceiver Posted June 11, 2010 Report Posted June 11, 2010 Very nice Mino, its really starting to shine. Couldn't agree more! Quote
Pericolos0 Posted June 11, 2010 Report Posted June 11, 2010 That's starting to look really awesome simon!!! O__O Quote
D3ads Posted June 13, 2010 Report Posted June 13, 2010 That looks superb, reminds me of the Hydroponics deck in System Shock 2 Quote
Kaz Posted June 17, 2010 Report Posted June 17, 2010 Not sure that I can provide much in the way of good suggestions for you Mino, other than "it looks really good"? It seems as though from the way you've designed it that there's a ton of room for neat details, like maybe some misters for the plants like they have in grocery stores . Continuing work on my noghost competition entry... CampaignJunkie: Some areas of the map are suffering from cookie cutter syndrome, but that's probably the one area that is the worst in that regard... I'll have to rectify it somehow. Squirrel: Thanks, this shot doesn't contain much floor but I can include an overhead or something the next time I post an update. Sindwiller: Hopefully this is less bland? I've gone with the underwater theme, which is evidenced in this shot in the ceiling. I'm not sure what sort of blue to go with, it seems like it should be more green than it is currently, but that doesn't look too great with the sky-blue neon lighting, so I'll have to experiment. Anywho here's the shot, would love some harsh criticism! : [attachment=0]noghost23.jpg[/attachment] Quote
2d-chris Posted June 17, 2010 Report Posted June 17, 2010 might sound stupid, but if your going for an underwater theme why go for "sky blue" when you can choose "sea blue" Darker greens and darker blues ^_^' = your color pallet Quote
AlexM Posted June 18, 2010 Report Posted June 18, 2010 Just got my first flash game "The loop" up on Kongregate. It's the one I was posting youtube vids of here before. Finally got some time to finish it up. http://www.kongregate.com/games/AlexSta ... e/the-loop Someone on here mentioned redoing the player art. I gave it a shot... and failed miserably. Unfortunately I could only get the detail by making the character larger (the game is scaled 2x) which kind of broke some gameplay considering the levels were designed for the 24px character. Also the version I did do, looked like some sort of sloth/mudman. Gotta work on my drawing skills Quote
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