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WIP in WIP, post your level screenshots!


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Posted

CampaignJunkie: Bright enough to discern most everything, but it'd up the brightness a shade or two. Looks cool :)

I'm creating a level for the NoGhost quake3 mapping competition, and I'm considering going with a "underwater facility of some sort" theme. Below is what I have so far (have not incorporated the theme quite yet)... I'm going to rent "The Abyss" and several other movies to watch this upcoming weekend. Have any suggestions for unique set pieces that would be cool?

(When googling around, I found out that NOAA actually has an underwater lab!)

http://mapping.maverickservers.com

[attachment=0]noghost16.jpg[/attachment]

Posted

CJ: It read well on my monitors at work and at home, but people will probably still stab you for it. I think you'll probably want a slight boost overall, and maybe just a hair more intensity to the light coming in from the window.

It looks great, though. What's the ETA for the full package? I've been floating around some ideas, but have another personal project to clear out first.

Posted

Haha, I'm using this for my Radiator mod, actually -- is it unethical to re-purpose something for another mod, or is that smart asset re-use? I mean, don't worry, I'll make the PQL4 hospital more detailed / more interesting / better in every way, I just wanted to mirror a hospital scene I did in a previous episode of Radiator, and I'm running out of time to finish this thing that I've been plugging away at for a year...

But I'm convinced, I'll up the brightness. People with awesome monitors will just have to deal with a slightly over-bright scene I guess. I really want people to be able to make out the text on the cards, roughly.

KFS: PQL4 seems pretty dead right now, but I'm going to pick it up at the end of June and try to rally everyone together again, hopefully I'll be done with Radiator by then

Kaz: architecture seems kind of cookie-cutterish, try to do some more slanted surfaces / build off the grid. I'd look at some of the shapes in the old geocomp2 / sparth's Q3 maps, it's something I've been doing lately and they're still really inspiring in terms of form and how it all works together:

http://lvlworld.com/#i=1251

http://lvlworld.com/#i=878

... and I wish I could find screenshots of bengal's Minima, because that was really one of the most beautiful / sculptural video game levels I've ever seen, shame PlanetQuake demolished sparth's old page

Posted

Haha, I'm using this for my Radiator mod, actually -- is it unethical to re-purpose something for another mod, or is that smart asset re-use?

Haha, nothing wrong with that. I don't think you need to do too much with the brightness overall... One thing we all do have to keep in mind is we're also viewing it against a very light site background. Even on dimmer monitors it'll look better fullscreen, but just a little boost combined with a darker TV (like you already mentioned) should still be helpful.

Prod me with the rallying, I'm working on a Q3 map with Lunaran right now but I've got a short level worth of ideas that might be a good fit. If schedules line up I'm still interested.

Kaz: looking at your shots I somewhat disagree with CJ in that I love that it has a sort of classic/old school Q3 look to it. I'd be interested to see more shots, though, and it's a little tough to judge this one without being able to see the proper floor (though the ceilings do look pretty cool) :)

Posted

Kaz: I dig the overall look, but I think it's a bit bland. You could spice it up a bit I guess with a few texture changes in some spots with different color tones or with some changes to the lighting. :)

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