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WIP in WIP, post your level screenshots!


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Posted

I feel like a total fool asking this, but how do you get the tiled textures to follow the curved geometry like that (ceiling, floor, side "railings" on floor, etc.) and have the different set of tiled textures on the floor (layered textures and masks?).

I made a little tutorial, hope it helps:

tutorial_bend_en.jpg

As for the various textures on the same mesh I'm just using a multi/sub-object material with all my textures.

When talking about precision you have to tell about Snap tool, snap to vertex and so on. When creating modular "puzzle" elements it's really important to keep the measures in proper values...

Yes you can use snap to vertex/edit poly if you want. In fact I used to do that a lot but it's just a lot easier to move the gizmo until all vertexes align perfectly. You don't really need to move the gizmo by hand, you can use the up/down arrows in the transform tool! As I said, the more zoomed in you are in an ortographic view (top view for example), the more precise the tool gets.

I got all the vertexes to align perfectly in that mockup scene without having to move any vertexes by hand after the bend :)

i notice that the texture in the bend is slightly larger than on a plane. how do you go about solving this problem?

Yeah it happens because I did a 1x1 curve in this example. Would be a lot less noticeable on a 2x2 curve.

You can increase the tiling if you want but I don't think most people will notice it :P

Posted

3dnj: Good start so far. The one thing that is bugging me is your use of the rock texture on the ground. I know what you're going for with that blending, but it ends up looking really off. That type of texture is the one you'd expect to see on more sharp geometry. I'd recommend changing up your texture use there.

Mino: Looking better and better. Really interested to see how you're going to flesh this one out. I love the lighting in the first shot in particular.

Posted

Looks very peris! :P And it's going to look even more peris with the veg on!

Niiice, i really like the lighting. It's nice, but personally I would go for something more artificial like neon lights, some glows here and there, etc. But i'm a doom3 fan, so dont listen to me! :D

keep up minos!

@3Dnj, you really need to work on that statue man. Brown is not the color you want to paint that object with, especially with that wavy like geometry, if you know where I'm trying to get at! :P

Posted

My gowd both of you this stuff is awesome, Mino u needs some nice particles and or Corona lighting FX etc

3dnj you reallllly need a simple modular stone path model + texture, would help so much :)

Posted

3Dnj: Loving the scene, the bloom around the lights looks a little odd though, there's quite a contrast between the brightness of the bloom and the bulbs.

Mino: Those texture really benefit from the lighting in the scene, it's all looking great.

Posted

Thank you for your comments :) I'll take advantage of those

@ Psy : I though it was strange too for the sky, that solid part is an old part of my first sky. I remove it now and its much better.

@ HP : It's true that the dragon don't fit with the rest of the scene... (sound of broken glass) I never seen it before. Btw the global texture is not finished and some stange plant will come on it this evening so it's time for change.

@ 2D Chris and KFS : for the floor, yeah it's something I want to change since a few day, I make it more clean and more "floor adapted" this morning and put some separate stone mesh on it. I'll post a screen tonight.

@ Mino : I like those screen, i want to do some stuff like this this summer with UDK too :)

Posted

First UDK test. I plan to fill this place with green and plants to give a nice contrast to the walls!

scifi_udkwip01.jpg

Wow, contrast in this shot is great! I really dig the nice and clean look. Not sure how vegetation would empathize the style you have going, might risk to look a bit cliche with overgrowth, unless we're talking about stylish planted flowerbeds, that would be rad.

Posted

oh I didn't mean overgrown vegetation but stylish plant pots and this kind of stuff :)

I might even make a few tests with a color scheme similar to what I had planned before starting the scene:

Sci_fi_Corridor_by_thiagoklafke.jpg

nevermind the dudes, they look real fucking horrible lol

Posted

Mino: PURPLE YES DO IT.

Hey, I need some feedback. Is this screenshot too dark? You should be able to kind of read the cards sitting on the dresser, past the foot of the bed.

(Yeah, gotta darken the TV screen more, seems to be stealing the show here, damn HDR)

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