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About Sa74n

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    Environment Artist
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  1. started designing a new bed for myself. i got hands on some very nice weathered wood planks from a pier close by. just a quick mockup in modo here. coming from a 3d background, i got used to generating quick previews in 3d for my projects
  2. thanks guys. @deciever: yeah my job was to build these based on concepts. @helder: my guess was that the people who earn their income doing art for video games can still read the effort put into it. the workflow was mainly diffuse -> heightmap -> normals but i often did some basic highpoly/bake to work out edges and other major shapes.
  3. Hey everyone. It's been a while. Now that RIFT has been released to shelves and having finished my B.A. in Industrial Design i finally have time show off some of my work on RIFT. i was contracted by TRION to work on various assets of all scale. this is just an excerpt of that work. i'm also currently looking for contract work to fill the upcoming months. if any of your employers are looking for external help, just drop me a mail at hhorstm(at)gmail.com. I hope you like it (images were rendered in marmoset)
  4. nice modeling there, helder. you've come a long way for sure!
  5. congratulations buddy. well deserved. with all the hiring going on at blizzard you gotta wonder when the first layoff rolls are kicking in.
  6. very nice, bram. you're getting better and better at this.
  7. very impressive, robert. the video looked stunning.
  8. nice work matthias, glad to see someone talented working on the japanese map. hope to see some more screenshots soon.
  9. i was sick of always drawing clean design sketches. that was the result
  10. its sad that hardly any games manage to catch the beauty of most of these places. i sure would love to travel to norway and scotland - love the rocky landscapes.
  11. thats much better, wesley
  12. unclean is much better in this case love it tho
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