D3ads Posted October 24, 2006 Report Posted October 24, 2006 Does look very Doom 3 on first glance, but the lack of speculars soon makes it apparent it isn't. Very nice anyway! Quote
SnipaMasta Posted October 24, 2006 Report Posted October 24, 2006 Does look very Doom 3 on first glance, but the lack of plastic looking surfaces soon makes it apparent it isn't. Very nice anyway! Fixed (Looks awesome by the way) Quote
spacer Posted October 25, 2006 Report Posted October 25, 2006 Some shi~ I been working on for IDmod. Still failed at trying to get self illumination working on my textures :\. Quote
JeanPaul Posted October 25, 2006 Report Posted October 25, 2006 Testing some with PhilipK's excellent textures It's a cool style! Hope I didn't ruin your textures by using them like this http://skjalg.mapmonger.com/screenshots/test0042.jpg updated the image with some of the feedback Using Point_spotlights on florencent tubes is one of the more hideous things I have seen done in Source. Delete those and add a Env_sprite with a low rendering level (around 100-120) and a high scale. Looks good otherwise. Quote
Skjalg Posted October 25, 2006 Report Posted October 25, 2006 Damnit, and here I thought I pulled it off Quote
Rokusho39 Posted October 26, 2006 Report Posted October 26, 2006 Well, this map literally started on a wet weekend during the summer and is nearly complete. It doesn;t have far to go until its finished and its the first map I feel was worth posting here. Quote
insta Posted October 26, 2006 Report Posted October 26, 2006 Dirty it up with decals and add details such as chimneys, telephone wires and so on, Rokusho39. It looks like a good start, although very plain and clean. Quote
El Moroes Posted October 26, 2006 Report Posted October 26, 2006 My new dod map (and Campazzo is still in WIP ) called dod_rommel. That's just the begening! A bunker Quote
TeddyBear Posted October 26, 2006 Report Posted October 26, 2006 Pretty nice rock but decrease that texture scale before you continue ^^ Also, try to make that bunker entrance a little bit more interesting, you might want to redo the general design. Source doesn't get mad at you for throwing in a couple of extra brushes Quote
hessi Posted October 26, 2006 Report Posted October 26, 2006 i would recommend to change the hakenkreuz with another symbol due to its meaning. for example any usage of it in germany is not tolerated. even in educational ways! and even if you want it to be a hakenkreuz you should do it the "afrika korps" way with the palm on it. rest is looking like an early shot. could be a cool setting a desert map. you should include extra player models with a desertskin too. wont look that good to see a soldier with thick jacket in a desert war Quote
e-freak Posted October 26, 2006 Report Posted October 26, 2006 Oh and i don't think the Wehrmacht sprayed Hakenkreuze everythere. Go with a Militarycross (the one in dod:s) Quote
Skjalg Posted October 26, 2006 Report Posted October 26, 2006 I disagree with Hessi, keep the cross Maybe it'll even help the popluarity of them, in many ways. Quote
El Moroes Posted October 26, 2006 Report Posted October 26, 2006 i would recommend to change the hakenkreuz with another symbol due to its meaning. for example any usage of it in germany is not tolerated. even in educational ways! and even if you want it to be a hakenkreuz you should do it the "afrika korps" way with the palm on it. rest is looking like an early shot. could be a cool setting a desert map. you should include extra player models with a desertskin too. wont look that good to see a soldier with thick jacket in a desert war Mmm I don't know if I'll remove this... I was inspired by the game Call of Duty II, in their desert's bunkers, most of them have this hakenkreuz as you can see below... I don't know, I'll see later! rest is looking like an early shot. could be a cool setting a desert map. you should include extra player models with a desertskin too. wont look that good to see a soldier with thick jacket in a desert war hehe that's a good idea but I can't do that by myself! lol If you know someone who can do it, why not Also, try to make that bunker entrance a little bit more interesting, you might want to redo the general design. Source doesn't get mad at you for throwing in a couple of extra brushes Perhaps this night you'll have another screen as you'll can see a best view of it! Thanks all for your comment! Quote
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