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WIP in WIP, post your level screenshots!


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Posted

It's with the street lights I have a problem. For one thing they're just too tall in comparison to your buildings. I have yet to see a street light that is THIS taller than any building in the vicinity.

Beside, and that's lighting related, a street light this high probably would leave a more subtle halo on the ground, because of the height of the light source. The pinkish color on the ground right now looks right for a night setting, but not this one. Just my two cents.

Posted

I understand what you're trying to do with the pink lights but it may just be a little too pink atm. I think if the light_env was darker and the pink being a little more subtle than it'd look much better.

Street lights do seem a bit awkward being that tall.

Posted

The plastic wrap :)

Well I guess I should've tweaked the specs a bit on the source version :P

But I also think some different lighting and cubemap placing can help a lot :)

Architecture looks very cool so far tho.

Posted

More Duke3D stuff from me, some mansion type of map Im working on - No, not a Resident Evil mod. Custom textures are made by mix and matching the originals and tweaking or changing them. Quite fun to work on.

mansion_004.jpg

mansion_005.jpg

mansion_003.jpg

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