sk3tch Posted October 13, 2006 Report Posted October 13, 2006 sk3tch, looks great. Just make sure you wont use the most used textures there, map feels very bland to me if it reminds too much of HL2 or CS:S maps. ...Should i go with custom plaster I made or stick to HL2 brick? New version here: Quote
Belgarion Posted October 13, 2006 Report Posted October 13, 2006 try to go as far as you can with custom. those who know the HL2 texture set will recognize it imediately. Quote
Skjalg Posted October 13, 2006 Report Posted October 13, 2006 NykO18, id change the light to a more bluish one, read is so overused and its too similar to the flames you have on the right, a bluish/white light would be cooler imo Quote
ShaDoW Posted October 13, 2006 Report Posted October 13, 2006 Looks sexy mate, though I would remove or replace the handrailings on the upper platforms. Looks a bit out of place... Loving those lights. Although the red one looks a bit out of place as well. Quote
FrieChamp Posted October 13, 2006 Report Posted October 13, 2006 The mix of different lighting styles might be a bit wild (I see outdoor day lighting, a spotlight, a red emergency lighting type of light ... in just this one shot), but overall very intriguing! What is it anyway? Curious to see where this goes Quote
Minos Posted October 13, 2006 Report Posted October 13, 2006 Nice stuff dux. Did you edit the contrast of that photo in photoshop ? Quote
dux Posted October 13, 2006 Report Posted October 13, 2006 Nice stuff dux. Did you edit the contrast of that photo in photoshop ? Nope that's the actual lighting. Frie : The maps from the now deceased Adrenaline Gamer 2 mod. I've decided to patch it up and release it. Suggested and noted everyone, thanks Quote
Minos Posted October 13, 2006 Report Posted October 13, 2006 oh btw, don't use strong color values (like the plain red light). Try some dark red instead. Quote
DudeTor Posted October 14, 2006 Report Posted October 14, 2006 Haven't touched hammer for a while and I had some free time to mess around. This is the result. Quote
ReNo Posted October 14, 2006 Report Posted October 14, 2006 Yay dux! So glad to hear you are going back to working on that map Quote
JeanPaul Posted October 14, 2006 Report Posted October 14, 2006 I really like that map, but the lighting (light_enviroment) is oddly colored. Maybe a lighter color. Quote
Grinwhrl Posted October 14, 2006 Report Posted October 14, 2006 Dux - Nice work, I love the Unrealish Brush work to it. I agree with the previous comments about the railings and the red light. DudeTor - The level looks nice so far, very creative. Couple things I noticed and circled in red below - The cliff above the pillar, displacement isn't textured well. There is a wierd shadow or break in the rock model, not sure what wrong with it, just dosn't look good. One suggestion I have as well is to add something other then trees up on top of the cliffs where you see only sky in the second image, concrete buidling, pipes or something. - Dark Quote
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