Meotwister Posted October 14, 2006 Report Posted October 14, 2006 alt+click is your friend. looks good for a quick start at something man keep it goin. Quote
Mr.Ben Posted October 16, 2006 Report Posted October 16, 2006 I love your portfolio dux, your NS map looks sexy as a mother fucker. Quote
dissonance Posted October 19, 2006 Report Posted October 19, 2006 my pretty destructo-apartment. going to be in boston for the weekend, just thought i'd post these before i left: since this is an effect more than anything else, you can't really understand all that's going on just from looking at the screenshots (and you philistines probably wouldn't get it anyway ), i decided to upload the bsp for you: http://www.mysharefile.com/v/3014600/g_ ... 8.rar.html very wip; c&c needed. Quote
nooba Posted October 19, 2006 Report Posted October 19, 2006 Haven't had much time to work on my DoDS map lately. But I did do a quick change from green to snow. I prefer the snow version myself. Tell me what you think. If you don't remember what the green version looked like, here is a picture, click Quote
L4zy Posted October 19, 2006 Report Posted October 19, 2006 @dissonance: the screenshots are too dark here on my flatscreen somehow so I can't say anything constructive. ^^ @nooba: Yeah! I really like the fog. Fits perfectly into this snow theme! Keep the settings for it. Quote
hessi Posted October 19, 2006 Report Posted October 19, 2006 finally someone uses fog correctly. i like it. but your blend materials look weird. use a blendtexture to mask the blending with structure and not this vertexcolor like thing. check this out: http://www.thomashess.net/blendtextures.jpg Quote
Polaris Posted October 19, 2006 Report Posted October 19, 2006 Snow FTW! The fog coupled with the looming wall and building give it a really unique look. Quote
teeluu Posted October 20, 2006 Report Posted October 20, 2006 nooba: 1st shot looks delicious, hessi is right about the blend materials tho. Anyway, lovely. How's it going in Oz btw? Didn't know you can map in Emerald city, if that's where you are Quote
Minos Posted October 20, 2006 Report Posted October 20, 2006 finally someone uses fog correctly. i like it. but your blend materials look weird. use a blendtexture to mask the blending with structure and not this vertexcolor like thing. check this out: http://www.thomashess.net/blendtextures.jpg How do you do that ?? Quote
hessi Posted October 20, 2006 Report Posted October 20, 2006 with a blend texture that tells the shader where in a blending parts should be visible or not maybe i could write a quick tutorial on this Quote
insta Posted October 20, 2006 Report Posted October 20, 2006 with a blend texture that tells the shader where in a blending parts should be visible or not maybe i could write a quick tutorial on this I think you know more about the Source engine than what Valve does. Please write a tutorial Quote
SnipaMasta Posted October 20, 2006 Report Posted October 20, 2006 I'm guessing that's how you did the bricks on dirt in Corse? My only gripe with that is that the bricks look like they're floating rather than "in" the grass. Looks like it works very well with snow though. Quote
Defrag Posted October 20, 2006 Report Posted October 20, 2006 Yeah that's cool, hessi. A tutorial would be nice Quote
hessi Posted October 20, 2006 Report Posted October 20, 2006 thx insta. i really dig for working at valve some day. that would be a goal i definitly want to reach. maybe only for a year or any limited period but seriously: valve makes the games i really love. working on such titles would be kick ass but i have to finish my bachelor degree first :/ snipamasta: which bricks are you talking about? i used the blendtextures only on grass and ground tiles in de_corse. defrag: tutorial is on its way. just made the screenshots Quote
Hourences Posted October 20, 2006 Report Posted October 20, 2006 Extreme wip, made in Max so obviously theres no light, shaders etc yet. Theres also no floor cause that has to be done with the engines terrain. The yellow stuff of the house will be more subtle once it has been shader'ified Rainy, gloomy fantasy like art noveau inspired nature canyon + house. DM Map. UT2007. Prob is the game only comes out in like half a year so while Im eager to go touch this up ingame it cant yet \o\ White thing next to the house is a waterfall. Theres a large tripple waterfall on the other side of the map. The house is build on a deep canyon, a river flows below it. The house is actually just nothing more than a visual landmark and a powerup spawn area. The actual game takes place in a bunch of rocky canyons surrounding the house area. Quote
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