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WIP in WIP, post your level screenshots!


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Posted

my pretty destructo-apartment.

going to be in boston for the weekend, just thought i'd post these before i left:

g_attack0070009.jpg

g_attack0070003.jpg

since this is an effect more than anything else, you can't really understand all that's going on just from looking at the screenshots (and you philistines probably wouldn't get it anyway :D ), i decided to upload the bsp for you: http://www.mysharefile.com/v/3014600/g_ ... 8.rar.html

very wip; c&c needed.

Posted

Haven't had much time to work on my DoDS map lately. But I did do a quick change from green to snow. I prefer the snow version myself. Tell me what you think.

avalon01rc4.jpg

avalon02oq9.jpg

If you don't remember what the green version looked like, here is a picture, click

Posted

@dissonance: the screenshots are too dark here on my flatscreen somehow so I can't say anything constructive. ^^

@nooba: Yeah! I really like the fog. Fits perfectly into this snow theme!

Keep the settings for it. ;)

Posted

nooba: 1st shot looks delicious, hessi is right about the blend materials tho. Anyway, lovely.

How's it going in Oz btw? Didn't know you can map in Emerald city, if that's where you are :?

Posted

with a blend texture that tells the shader where in a blending parts should be visible or not

maybe i could write a quick tutorial on this

:D

I think you know more about the Source engine than what Valve does. Please write a tutorial :)

Posted

thx insta. i really dig for working at valve some day. that would be a goal i definitly want to reach. maybe only for a year or any limited period but seriously: valve makes the games i really love. working on such titles would be kick ass :) but i have to finish my bachelor degree first :/

snipamasta: which bricks are you talking about? i used the blendtextures only on grass and ground tiles in de_corse.

defrag: tutorial is on its way. just made the screenshots :eng101:

Posted

Extreme wip, made in Max so obviously theres no light, shaders etc yet. Theres also no floor cause that has to be done with the engines terrain.

The yellow stuff of the house will be more subtle once it has been shader'ified

Rainy, gloomy fantasy like art noveau inspired nature canyon + house. DM Map. UT2007. Prob is the game only comes out in like half a year so while Im eager to go touch this up ingame it cant yet \o\

White thing next to the house is a waterfall. Theres a large tripple waterfall on the other side of the map. The house is build on a deep canyon, a river flows below it. The house is actually just nothing more than a visual landmark and a powerup spawn area. The actual game takes place in a bunch of rocky canyons surrounding the house area.

ra2.jpg

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