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WIP in WIP, post your level screenshots!


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Posted

I agree with TeddyBear that the fog is a little too extreme, but I wouldn't reduce it by too much, as I think overall it adds to the look. For some reason its reminding me a lot of a certain part of "Breakdown" on the Xbox, though far far sexier :) I really like the new crossbeams you have added by the way.

Posted

I think that the ropes make things look a bit too overworked. I am wondering what all the ropes are actually for. They almost make things feel a touch cluttered. Also, it is possible to actually see too many areas where the angle of the brushwork changes. For example, the beams that go up the walls contain 16 brushes. Ideally, I wouldn't be able to count these. They would look a lot better if they were modelled.

There is a similar situaton going on with the floor, and the rail tracks. This could easily be fixed by turning everything into displacements, and then adjusting the corners so that they look perfectly curved, and super smooth. This should not be too much work, and would make a massive difference.

Could be a good idea to fiddle with the lighting as well. Maybe try and get some more shadow up the top. I would really like to see some orange lighting used, so that everything looks more alive. Or possibly a blue lighting set up contrasted with some yellows. Point spotlights might fit the scene as well.

Posted

I pretty much agree with peoples suggestions so far. I like how this is coming along, looks reeally nice man.

btw, whats up with that mysterious blue light on top of the cieling pipes in the 2nd shot?

Yeah, thats a reflection of the skybox that is out of sight in the screenshots.

Posted

mh, why don't remake the cubemaps (should work, shouldn't it?) or replace the skybox with a black box (or will there be outside parts of the map?... no that would'nt fit on a rail, would it :P?)

Posted

Awesome work JeanPaul!

Where has the red light gone, it needs another color now I think.

The red light was a good touch, mabe just a little here and there would work.

Posted

add the red light back in, but don't make it 100% saturated. try 150 75 75 or something. just so it's not overpowering. and i'd also make the fog distance further, but keep the near distance. it should be very very gradual. frickin awesome btw. I think i remember seeing this a long time ago on hl2w

Posted

I have started to work on dm_avon again. I'm just too tired of putting too much effort into a map (My INS map consumed most of my free time in the last months) so I decided to retake this map. I know its a bit generic but as I said I don't wanna put too much effort into a new map.

dm_avon_40000.jpg

dm_avon_40001.jpg

dm_avon_40002.jpg

dm_avon_40003.jpg

Posted

I didn't say I'm not going to put any effort on it, I just said I'm not going to put as much effort as I did on my INS map :D I want to finish this map asap so I can finish my INS map on time.

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