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TeddyBear

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Everything posted by TeddyBear

  1. I spoke with Einar for a while last night; he and Neil lost contact with each other years ago and have not been able to get back in touch since. There were some speculation Neil has been in bad health for a while. However, a few months ago Neil tried contacting Einar again. They weren't able to get back in touch afterwards, so that's the latest info there is. As far as project status goes though, it's not cancelled. I think both of them are keen on getting back on track even after all these years.
  2. Fun to see this thread being brought back from the dead I was part of the team for a few years up until 2007/2008. At that time the game was about 60% finished, with 5-6 segments more or less done (the levels were huge). It should be stated Neil truly did a great job on the levels. I should still have the game anno 2008 on an old computer in a storage somewhere. Everyone on the team, Neil and Einar included, pitched in in their spare time, and given the AAA scope of the project it was likely tricky business to sustain. Einar used to dream about starting up an actual dev studio to produce the game, and should there have been financial means I think it would have happened. Had Kickstarter been a thing back then, who knows. Our conversations eventually faded sometime in 2009; at that time to my knowledge the project was still alive, but I doubt it still is, at least as a commercial product. I've pinged Einar and will let you know should there be anything more to say
  3. This is getting to be one of the classiest real-time sci-fi pieces ever! Ridiculously impressive stuff Hélder & Philip
  4. *posts more* Seriously though, it was great to finally meet. And I got to share a hot tub with Hélder. Mmm dat memory.
  5. As a daily lurker of MapCore since '06, stumbling upon this thread made my day KoKos: dDo is meant for all kinds of texturing! Environments, vechicles, weapons, characters, organics, anything. We'll make sure to post up some full environment examples soon. Word on the street is [HP] might be cooking up something awesome... so make sure to give him a good poke Pampers: We just found the issue with the mesh loading -- make sure to check normals when exporting your mesh for now, and it should be working. Fix on the way. Let me know if it's still acting up. Thanks all
  6. Thanks D3ads! I've been hanging around every day since '06 coochy, Are you sure you have the latest version of nDo? On October 22nd I released a localization update, making nDo work for any language. Please let me know if this version does not work for you! Teddy
  7. Gloglebag, I'm sorry about this -- I had no idea Silverlight would cause these kinds of problems for visitors. Hence, I will ditch the Silverlight development framework entirely and develop a HTML5 version instead. This will however require some time, so meanwhile please visit this link for a download: http://cgted.com/nDo.zip For installation instructions: http://www.philipk.net/ndo.html For PhilipK's tutorial: http://www.philipk.net/tutorials/ndo/ndo.html Should any issues arise, please let me know! Teddy
  8. This is a very good point Skjalg, Because of this I added a simplified HTML version which is displayed automatically for those who don't have (or don't dare install ) Silverlight. So now you should be good to go too! Teddy
  9. Philip, I did, but every post I make needs authorization by a moderator... I posted over half a day ago. Nysuatro, thanks for the tip! http://tech-artists.org/forum/showthrea ... 3#post7763
  10. Thanks for reporting! Odd. I updated with buttons that hopefully link correctly. Does it work for you now? http://www.cgted.com Thanks again, Teddy
  11. Thank you all for the kind words, I'm really happy you find it useful I just put up a website for the tool, check it out at http://cgted.com for the latest updates! A few new features have been added, such as making normals tileable and improved stability. Teddy
  12. Pomp (and any other CS2 user out there): get the latest version (http://philipk.net/ndo/nDo.zip), and the tool should now work for CS2 users as well. Thanks for reporting! Teddy
  13. Sorry about that Pomp, I haven't had a copy of CS2 to test this on. It's only tested for CS3 and up. This one might take some time to track, I'll fix that confusing alert meanwhile however.
  14. Thanks everyone for the great feedback and all the nice comments! There is now hopefully a fix for the issues that have been mentioned. Just go to Philip's site and download the updated ZIP (http://philipk.net/ndo/nDo.zip) and you should be good to go! The problem most of you are having... Error 24: activedocument.suspendHistory is not a function. Line: 639 -> activedocument.suspendHistory( ...is because an empty document must be created before you run the tool. HOWEVER, the updated nDo now creates a new document automatically if one can't be found. Download the new ZIP (http://philipk.net/ndo/nDo.zip) and see if it works for you now -- if not, I'm on it. Thanks again for all your feedback! Teddy
  15. To all you CG fanatics out there! I’m releasing nDo, my normal map creation toolkit for Photoshop. Thanks to my colleague Philip Klevestav (http://www.philipk.net/) who took the time to write an extensive tutorial for it, it will (after having collected dust for a year) finally be released to the public. For free! What is this nDo thing? Introducing a toolset for quickly designing normal maps without ever leaving Photoshop, nDo is a melting pot of normal creation techniques. Sculpt using your custom brushes, create volumes from selections, paths or layers, apply filters, generate complexly multifaceted normal maps from height or photographs, rotate and transform without biasing normal – nDo is designed to cover many of your normal mapping needs in a to-the-point format. More info To learn more about the tool, go to http://www.philipk.net/ndo.html for installation instructions, tutorials and downloads. For feedback, questions or feature requests, feel free to drop me a mail or two @ teddy.bergsman[at]gmail.com. Teddy
  16. Looks fn awesome Peris! Very impressive direction you've been taking lately.
  17. TeddyBear

    Meeting?

    I've had a really nice time today, I feel bad Hourences, Lionel and I had to leave so abruptly. I would love to come down soon again, one day felt way too short to get to know people. Some pics:
  18. TeddyBear

    Meeting?

    I'll be there Is Olof still coming?
  19. TeddyBear

    Meeting?

    Somewhere around Hötorget would be a good place to meet, like at the end of Sergelgatan (just before the marketplace). I could show you the way. 14:00 sounds fine, leaves enough time for strolling/eating/wasting money before heading out. When it comes to sthlm hangouts I am absolutely clueless, so the rest is best up to the grinsters Edit: Oh shit I just remembered, my passport just expired. Anyone betting I'd get away with it? It should still count as valid ID.
  20. http://www.linkedin.com/in/teddybergsman
  21. In some swedish royal garden.
  22. Excellent Pomperi, can't wait to meet and talk graphics sometime You're all getting too talented for the project's best, watch out for recruiters...
  23. TeddyBear

    Meeting?

    Sounds like alot of fun, count me in!
  24. FANTASTIC! I'd buy it. Really, excellent art!
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