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WIP in WIP, post your level screenshots!


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Posted

Some more Pictures:

ggwmdtemporalbasiclevel0000eq7.jpg

ggwmdtemporalbasiclevel0001ll1.jpg

ggwmdtemporalbasiclevel0002wy0.jpg

ggwmdtemporalbasiclevel0003js0.jpg

Still have to add content/structures to the side levels and main floor. and fix the strange shadow glitch thats beside the base of the generator, if someone knows what this is that would help a bunch.

Posted

The fog looks unnatural, it could be "smoke", but still the settings would need some adjustments. There is too little of it close to the player for the smoke totally blocking out the view in a few meters distance.

Also are you running a study on tunnels or something, you seem to spend a lot of time with it :P

Posted

I agree with TeddyBear that the fog is a little too extreme, but I wouldn't reduce it by too much, as I think overall it adds to the look. For some reason its reminding me a lot of a certain part of "Breakdown" on the Xbox, though far far sexier :) I really like the new crossbeams you have added by the way.

Posted

I think that the ropes make things look a bit too overworked. I am wondering what all the ropes are actually for. They almost make things feel a touch cluttered. Also, it is possible to actually see too many areas where the angle of the brushwork changes. For example, the beams that go up the walls contain 16 brushes. Ideally, I wouldn't be able to count these. They would look a lot better if they were modelled.

There is a similar situaton going on with the floor, and the rail tracks. This could easily be fixed by turning everything into displacements, and then adjusting the corners so that they look perfectly curved, and super smooth. This should not be too much work, and would make a massive difference.

Could be a good idea to fiddle with the lighting as well. Maybe try and get some more shadow up the top. I would really like to see some orange lighting used, so that everything looks more alive. Or possibly a blue lighting set up contrasted with some yellows. Point spotlights might fit the scene as well.

Posted

I pretty much agree with peoples suggestions so far. I like how this is coming along, looks reeally nice man.

btw, whats up with that mysterious blue light on top of the cieling pipes in the 2nd shot?

Yeah, thats a reflection of the skybox that is out of sight in the screenshots.

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