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About ReNo

  • Birthday 07/10/1984

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    Edinburgh, Scotland

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  1. Likewise here, sad to have missed out on this! Looks like you boys have done some sterling work in a teeny time frame, will need to get ol' HLDM installed and take a look see when I get a chance. Hopefully manage to join in for a playtest if the timing is right!
  2. I'm blown away at this promotion, it's a really clever and original piece of marketing. People complain about "in-game advertising", but here's an absolutely outrageous example of it and people are unanimously impressed. BECAUSE IT'S ACE. Looks like you've done stellar work bringing the Portal flavour into The Ball, hope it brings a lot of new eyes to your game. Seems like a monumentally win-win situation for all involved.
  3. I enjoyed playing the trial on XBLA, but I've so many games in my "to play" pile just now that I decided to hold off on buying it. I'll probably pick it up in the future, especially if it appears in a weekly deal or something. Worth checking out.
  4. This really is sounding less and less like it has anything to do with the first game... http://www.eurogamer.net/articles/2011- ... for-prey-2
  5. Twitter reminders: Good amount - more could border on annoying but as it is? Spot on. Voting: I like the "3 vote" system, but I reckon the voting window should be a little longer. The end of it snuck up on me as I was busy over the weekend and in the end I never got a chance to vote! Scheduling: I think it was good. Didn't feel too soon to me, and I think the duration of the contest was right, as evidenced by the quality of the entries. I personally didn't enter this time around as the theme was more demanding of time than the last one, I was away on holiday for some of it, and I was a bit too busy for the rest. I'm sure the overall entry count was down simply because of the greater commitment required for this theme than ultra-low-barrier-of-entry previous one. The last contest also felt a little more novel given it's something I'd never tried, so it absolutely caught my attention, while this one was something I've done before so didn't excite me quite as much. Don't get me wrong though, I do think a 1024^3 contest is a great theme! Next one: I'd give it at least 4 weeks, and 8 at the absolute max. Not so long as to lose momentum (people seem to be signing up to enter these - lets keep the place in people's minds), but not so soon as to burn people out.
  6. Superb quality all around it would seem! I'll definitely be trying out all the ones I can, which I think just rules out Andrew's... sorry mate
  7. Yeah it's horribly inefficient like that. My usual process after doing a compile in Source was... - Load map with HDR on - "buildcubemaps" - "mat_hdr_level 0" - "changelevel " - "buildcubemaps" - "mat_hdr_level 2" - "changelevel " - "changelevel " I believe you could use "mat_reloadall" or whatever the command is as an alternative to force a refresh of the cubemaps after building them.
  8. Sweet, never heard of that, but from the title alone it's clearly Lovecraft inspired which instantly appeals to me! I'll seek it out.
  9. There's a lot of more subtle renewable methods as well that people can take on at a more local level. With solar panels on your roof, or ground source heat pumps to provide your heating, you can make pretty major reductions in how much power and gas your house uses. If these things become the norm it'd surely make a massive difference to our power demands. But it's tough for people to justify the up front expense when the savings take years to counteract.
  10. I hate people like that cameraman in movies. Cloverfield, Paranormal Activity, this... Those fucking twats that won't turn off the damn camera and insist on filming everything while commentating with some smarmy remarks and laughter at their own hilarious camera behaviour. "What? What's the big deal? It's fine it's fine! It's just a camera, it's not gonna kill you. Nobody cares, chill out!" "Ok I'm turning it off, I'm turning it off! See, it's off..." /keeps filming Do those people really exist in life? Well glad he got his torso blown off.
  11. Looks absolutely lovely. Dark region below looks a little too dark and monotone to me but otherwise I can't really fault it. Looks like a fun little space to play in to boot. Great job! Also impressed by Andrew's Prey map. I only played the (generous, IIRC) demo of Prey which did have a couple of gravity switching moments, but this looks like quite the headfuck and should be really interesting in multiplayer. Keep it up everyone, some very interesting looking projects coming outta this by the looks of it!
  12. Me and my girlfriend while visiting a cool old castle town called Cesky Krumlov in the south of the Czech Republic. Nice place for a day trip if you ever find yourself in the country!
  13. I really don't think I'm gonna have any time for this one sadly Looking forward to seeing everyone's entries though. Liking the use of vertical space in those orange box screens KT (though I'm not too sold on the texture choices in the latest shots), and SamCom's looks to have a cool C17 vibe to it already. Keep 'em coming folks!
  14. First genuine LOL of the day there, cheers Rick
  15. I hate to stir the flames of the Diablo 3 hate, because personally I think it looks pretty ace and a damn sight better than those screenshots of the "old" version of the game, but I do agree it has similarities to WoW. By no means a visual clone as they are easy to tell apart, plus I really like the look they're going for, but I do see why people make the comparison. On that note while doing a quick google image search of Diablo 3 screens just to check my opinion before posting, I found this screenshot strangely reminiscent of the one Dux just posted... http://windows7themes.net/wp-content/ga ... I_ss19.jpg Clearly uses the same stair asset a the WoW screenshot you just posted with a bit more grime on the texture Not trying to condemn such a tactic by the way as it happens all the time in the industry and makes a lotta sense, just thought it kinda funny!
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