SnipaMasta Posted September 4, 2006 Report Posted September 4, 2006 Is that a HL1 map, or HL2? If it's HL2. it needs to be smoother. Quote
Meotwister Posted September 4, 2006 Report Posted September 4, 2006 I'm not sure its a map par se, but a container to show off a new set of foliage props/textures. or maybe not idk. Quote
dissonance Posted September 4, 2006 Report Posted September 4, 2006 the green fog throws me off. other than that, looks great. Quote
⌐■_■ Posted September 7, 2006 Report Posted September 7, 2006 Some screens of a small map I'm currently working on, since my graphixcard doesn't allow me to do large maps. Having pretty much fun with it. Quote
Dennispls Posted September 7, 2006 Report Posted September 7, 2006 I miss your photos in the map Quote
twiz Posted September 7, 2006 Report Posted September 7, 2006 Thought it was time to post a screenshot This is the first level for the mini-mod we're workin on... Kabelen is workin on level 2, I'll throw a screenshot of that in here too Still needs some more props... The upcoming screenshots will be more hopefully I'm going to try to have something new tonight.. Kabelen's map, level 2 Quote
SnipaMasta Posted September 7, 2006 Report Posted September 7, 2006 I'm not sure its a map par se, but a container to show off a new set of foliage props/textures. or maybe not idk. Well, I'm aware of that - I meant whether it was in the HL1 engine or Hl2. Quote
Meotwister Posted September 8, 2006 Report Posted September 8, 2006 I'd have to say hl2... killertomato.. no portraits of yourself? *gasp* lookin good. Quote
tomdon Posted September 18, 2006 Report Posted September 18, 2006 Still working on models for this. Quote
hessi Posted September 18, 2006 Report Posted September 18, 2006 you got a really good tree modelling artist there i like it! for a war scenario its a bit too clean an that parc wall is a bit undetailed. overall it looks quite neat Quote
PhilipK Posted September 18, 2006 Report Posted September 18, 2006 oh yeah, gotta love those trees and bushes. damn nice. Quote
Bic-B@ll Posted September 18, 2006 Report Posted September 18, 2006 that looks awesome, i love the textures on those tbuildigns. i can see through the roof on the left building though the right building part with the flag looks a bit too square, it would look nice if you took the trim and made the top extend out to give it a bit of an angle Quote
Waldo Posted September 18, 2006 Report Posted September 18, 2006 Someone say trees? Not as detailed as tomdon's pictures - more a quantity over quality type display... This is from a "sim" of an area in NW Oregon (Blue Mountains / Wallowa-Whitman area) I'm working on. Approximate level area is 20x20 km, tree placement based on data sets of estimated tree coverage. Project page at http://www.fsl.orst.edu/lemma/gnnviz Quote
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