e-freak Posted October 24, 2006 Report Posted October 24, 2006 i like it. looks good and has a "breath" on it. maybe dirt/darken the roof (top?) more though Quote
cyberjunkie Posted October 25, 2006 Report Posted October 25, 2006 Some small additions to the map, some light dirt, some text,logos,etc. Quote
st0lve Posted October 27, 2006 Report Posted October 27, 2006 Some random mini-airport tower, 553 tris. I think I'll make a highpoly version of it Quote
PhilipK Posted October 27, 2006 Report Posted October 27, 2006 Nice Cj. I'd love to see a larger render with some nice spec with reflections tho Nice house stolve. sketchupy look with the edges rendered Quote
st0lve Posted October 27, 2006 Report Posted October 27, 2006 I just want to show where my triangles went Quote
L4zy Posted October 27, 2006 Report Posted October 27, 2006 I think you'd texture it by now cause it looks good enough alredeady for me. Quote
Acumen Posted October 27, 2006 Report Posted October 27, 2006 could have saved quite some polies on the tower roof, st0lve would have also made the uvmapping "easier" - if you can say that on such a low poly model Quote
st0lve Posted October 27, 2006 Report Posted October 27, 2006 could have saved quite some polies on the tower roof, st0lve would have also made the uvmapping "easier" - if you can say that on such a low poly model Yeah, but I'd waste some texture space, a good UV map is more important than 6 triangles or so. Quote
Ginger Lord Posted October 27, 2006 Report Posted October 27, 2006 Can't decide on a colour, any ideas? Quote
TeddyBear Posted October 28, 2006 Report Posted October 28, 2006 If those are the choices I'd definately say gray. Brings the most realistic look to the car. Quote
Skjalg Posted October 28, 2006 Report Posted October 28, 2006 looking good st0lve. Oh and, black or orange. Quote
Sindwiller Posted October 28, 2006 Report Posted October 28, 2006 If those are the choices I'd definately say gray. Brings the most realistic look to the car. Me too. Quote
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