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Posted

It's just over 13k, including the rough interior, underside etc, the brief was the model a car with the best use of 15k polies. These days its pretty much use 15k polies and make it look good. It's not the greatest mesh, but thats what happens when you have an assignment like this after about 8 hours of lessons on XSI.

The wheels are bugging me, I couldn't get a decent size blueprint of the CCX so I've been using the CCR one which is mostly the same, except for the front and the rear which I've done by eye, I guess the wheel size must have changed.

Transition from car windows to car base is way too small. Needs more depth, same with those doors.

What do you mean by "more depth"?

Edit: Phew, the rear wheels are actually an inch large than the front ones, I made the rear ones bigger, then realised to do the same at the front would be a horrendous job.

Edit Deuce: Does this look better now, it should be correct proportions now:

ccxjc6.jpg

Bit of artistic licence with the number plate holder, never seen a front plate on a CCX, so using a CCR style holder.

Posted

Last update of this, it has to be handed in in 9 hours and I intend to be sleeping for a lot of that after last nights fun.

ccxfrontlowob3.jpg

ccxrearlowir6.jpg

Whacking subdivisions on it makes it look so purdy, but we are not allowed to use them in this assignment, it also jumps to 280k polies too :oops:

Edit: Yes I know Koenigsegg is reversed on the rear engine bay cover, fixed now.

Posted

Computer terminal for a third person game:

depotpcwipav6.jpg

depottexnx4.jpg

342 polygons, 512 Diffuse, Specular, Normal and luminosity (didn't bother showing because it's just the screen). I'll post an ingame picture as soon as I can get it into HL2 (no smd porters for Max 9 yet :( )

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