Quickie Posted October 20, 2006 Report Posted October 20, 2006 highpoly (left) is ~51,5k tris and the lowpoly (right) is only 46 tris next up is a texture and a better render edit: better renders + tri count Quote
L4zy Posted October 20, 2006 Report Posted October 20, 2006 way too much polies to but it in any game I suppose :party: but question: what is this? Quote
Quickie Posted October 20, 2006 Report Posted October 20, 2006 way too much polies to but it in any game I suppose :party: but question: what is this? its just some random wall thing that i made for normal map testing Quote
PhilipK Posted October 20, 2006 Report Posted October 20, 2006 got a nice fluffy feel. with the right diffuse and spec that could look really interesting actually. like making it in some futuristic luxuary leather or so Quote
Ginger Lord Posted October 20, 2006 Report Posted October 20, 2006 Early WIP of our first uni assignment in XSI, a low poly car. No proper textures yet, its not part of the brief but gains extra marks. First "real" model I've done in XSI so forgive the horror 11k so far. Like I said, very WIP. Still got lots left to do, bit of an interior as well and then set up a simple scene. I just whacked a default HDRI render on it for shits and giggles. Quote
cyberjunkie Posted October 21, 2006 Report Posted October 21, 2006 Fairly Low Poly Airbus 330 Working on the texture, just laid the basic colors and shapes. Havent touched it for the past 1-2 days Quote
Bic-B@ll Posted October 21, 2006 Report Posted October 21, 2006 im pretty sure klm doesnt actually operate in te us, but does through affiliates, but i can swear that klm planes fly over my daily at school Quote
tomdon Posted October 24, 2006 Report Posted October 24, 2006 1024x1024 russian themed skin for my housemates model. Quote
Evert Posted October 24, 2006 Report Posted October 24, 2006 I like it Tomdon, but I'd skip the windows on the sides of those small houses on the side of it. Quote
ReNo Posted October 24, 2006 Report Posted October 24, 2006 Any chance of seeing the flats tomdon? Quote
tomdon Posted October 24, 2006 Report Posted October 24, 2006 There modeled, I didn't make the model, just the skin. *edit* Any chance of seeing the flats tomdon? Here it is at half res: Quote
Pericolos0 Posted October 24, 2006 Report Posted October 24, 2006 You could have gotten alot more out of that texture space by not having near identical bits on it. You could get all that on a 1024*512 and have it pretty much identical looking imo Quote
tomdon Posted October 24, 2006 Report Posted October 24, 2006 Again, its not my model, I just skinned it, this is for a group uni project, so I cant really be re doing other peoples work as well as doing my own. Quote
e-freak Posted October 24, 2006 Report Posted October 24, 2006 i like it. looks good and has a "breath" on it. maybe dirt/darken the roof (top?) more though Quote
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