von*ferret Posted August 8, 2006 Report Posted August 8, 2006 looks remarkable. Did you use the flashlight and photo technique? Quote
TeddyBear Posted August 8, 2006 Report Posted August 8, 2006 looks remarkable. Did you use the flashlight and photo technique?Yes, basically I am however developing a normal mapping tripod that I use with a fixated camera and rotatable strong but intentisity-adjustable light source for optimal results (saves alot of editing time later). And thanks! Quote
von*ferret Posted August 8, 2006 Report Posted August 8, 2006 its a good way of doing it. You did an amazing job applying it to the face mesh. I love it. Diffuse is really stronger. Might try to do something with the larger pores, but other than that its sweet. a stupid couch I did. The pillows would be a angled more and not rigid ingame with physics. But yeah. I might normal map the corners of the pillows to emphasize it, but dunno. Quote
General Vivi Posted August 8, 2006 Report Posted August 8, 2006 wow nice face model . the normal map is killer also nice couch ferret look relaxing Quote
Grinwhrl Posted August 8, 2006 Report Posted August 8, 2006 I dont see the first image which is strange but your couch, its so wierd! I see a cross between material or cement, it just keeps switching back and forth. Quote
Acumen Posted August 8, 2006 Report Posted August 8, 2006 thanks for your comments, guys great for motivation, cause normally i lose that after 2-3 days of doing uv's and sloppy textures Quote
nooba Posted August 9, 2006 Report Posted August 9, 2006 Nice stuff, Acumen The color of that wood does not fit with the dungeony feel.. it should be a dark color.. thats what I think anyway Quote
Acumen Posted August 9, 2006 Report Posted August 9, 2006 yeh i was kinda unsure about that, too. as i have zero experience with how the models look ingame, since i never come around to see any of my models ingame... i kinda thought i would leave it a bit brighter cause the map itself is soooooo dark, that you kinda can still see the bench a bit and not just some black silhouette. but then again it could be just the opposite the model will be fullbright all the way but i think i could adjust it later on Quote
General Vivi Posted August 9, 2006 Report Posted August 9, 2006 yeah the wood may not fit but it looks nice Quote
Squirrelly Posted August 9, 2006 Report Posted August 9, 2006 It needs a normal map badly ferret, but it looks lovely! Quote
Nysuatro Posted August 9, 2006 Report Posted August 9, 2006 uhhm ... Somebody has advice for me ? Quote
Acumen Posted August 9, 2006 Report Posted August 9, 2006 i think the wood parts (guess some parts are made out of wood) are too thick. in general it looks too thick and all the parts seem to have the same strength/thickness. you should vary this to get a better result. imo it looks to comical with everything being of the same thickness. and next time you render, maybe not go with the totally black background color but more of a greyish color. and maybe use the catmull-rom filter in the dropdown menu of the render dialog (somewhere at the bottom). any maybe also get some variation in the lenght shape of the wood parts. it looks really straight and a tad boring the way it is, right now - just a little too perfect, i think. hope that could help a tiny bit i just finished the first railing (guess thats the word for it) Quote
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