KoKo5oVaR Posted August 13, 2006 Report Posted August 13, 2006 that's the normalmap i used teddybear, but i think it has rather an issue with the reflections @Entity very nice lowpoly model, you should post that in the lowpoly contest of the month Quote
entity Posted August 13, 2006 Report Posted August 13, 2006 good idea, I might have to delete some loops to lower the polycount Quote
SnipaMasta Posted August 13, 2006 Report Posted August 13, 2006 Learning 3d Studio Max 3336 polygons. Quote
Acumen Posted August 13, 2006 Report Posted August 13, 2006 i hope to finish all these "realistic" models within next week so i can finally finally move over to my little personal project. i finished a first texture for it today. it's supposed to be kinda on the cute and cartoony side. but since i dont have the skill to texture 20 or more models in the same continuous style, the day i find a willed texture guy for all the models, will be awesome till then i'll just work on it as good and motivated as i can Quote
Sindwiller Posted August 13, 2006 Report Posted August 13, 2006 Wow, very nice SnipaMasta! Youre using 3dsm? Silo 4 the win! Wfr, Sindwiller Quote
Meotwister Posted August 14, 2006 Report Posted August 14, 2006 nice acumen, I like the cartoony look to it. Snipa, thats a nice bomb. /waits for skin entitiy, good speed model but for some reason i like the nonsmoothed version better, maybe perhaps its the claws look better to me. Its still good nonetheless Quote
von*ferret Posted August 14, 2006 Report Posted August 14, 2006 entity the smoothed version loses its muscle definition. THe lowpoly still has the hints to it. Might keep that in mind. Quote
entity Posted August 14, 2006 Report Posted August 14, 2006 entity the smoothed version loses its muscle definition. THe lowpoly still has the hints to it. Might keep that in mind. I know, as I stated in my post I will be using Silo 2 to sculpt on it, so just think of it as a base mesh Quote
Acumen Posted August 14, 2006 Report Posted August 14, 2006 wow that is awesome some closeups and wires would be lovely. im all for such wireframe renders \o/ Quote
Xadeko Posted August 14, 2006 Report Posted August 14, 2006 Nice, I started a new character, this is what i got so far. the model that you see now is 2002 faces. Any critic's or useful tip's are welcome because i like to make it better. ( i know there is a line, i mirrored it, and there is a dark spot at the side of the chest ) I pushed them all into a 800x600 basic render. thanks :roll: Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.