SnipaMasta Posted July 19, 2006 Report Posted July 19, 2006 what engine is that quakis? He said earlier - Duke Nukem 3d, running that 3d mod I guess. Quote
csharp Posted July 20, 2006 Report Posted July 20, 2006 minoz, that looks neat.. I didnt expect that it looks that realistic :s (err, bad english ).. Maybe it is a little bit too red or something.. Quote
General Vivi Posted July 20, 2006 Report Posted July 20, 2006 nice "crappy " job ferret love the low poly stuff quakis nice job mini . i think the clouds are moving a bit fast in that clip . maybe its the clip ? try slowing them down a bit more Quote
von*ferret Posted July 20, 2006 Report Posted July 20, 2006 the buildings are really square mino jk, the sky looks great. Just slow it down like everyone said. Right now it reminds me q3 and unreal maps with blazing fast clouds. Quote
tomdon Posted July 22, 2006 Report Posted July 22, 2006 I am working on a German Jäger for bg2. He is going to replace the current Loyalist class. I think he is going to be armed with a rifle so will be pretty potent in fights. Its all wip btw, he still needs to go through several layers of texture detailing. Quote
teeluu Posted July 22, 2006 Report Posted July 22, 2006 Nice work so far tomdon, what's the polycount? Guess it has to be much lower than usually with source, since there are those line battles and such. I gotta download the latest bg, always enjoyed it on HL1 Quote
nico Posted July 23, 2006 Report Posted July 23, 2006 give him a huge moustache to hide the horrible face! =D Other than that, it looks pretty neat =) Keep it up. Quote
SnipaMasta Posted July 24, 2006 Report Posted July 24, 2006 I got bored. Polycount's 592 and it's on a 512² texture. Edit: Quote
tomdon Posted July 24, 2006 Report Posted July 24, 2006 New face. *Edit* Textured and in hlmv, rigging needs sorting though. Quote
Pericolos0 Posted July 26, 2006 Report Posted July 26, 2006 I got bored. Polycount's 592 and it's on a 512² texture. ALOT of wasted texture space! you could get alot more of pixel density on the model Here's a quick doodle i made out of a sphere with a sculpting application you will soon hear alot more about: Quote
Sindwiller Posted July 26, 2006 Report Posted July 26, 2006 Very nice SnipaMasta & Peris Wfr, Sindwiller Quote
SnipaMasta Posted July 26, 2006 Report Posted July 26, 2006 ALOT of wasted texture space! you could get alot more of pixel density on the model Most of the stuff you may think is plain space is actually the inside of it, it's just darker. Although yeah, it is a bit of waste . Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.