entity Posted August 14, 2006 Report Posted August 14, 2006 I think the ribcage might be too low and the bottom area of the pecs should be rounder. You also might not need that many edges if you're going for a game model, remember that it's best to keep the edges evenly spaced. I can see this in the abs section, where you could probably merge the middle edges for a cleaner topology. The legs also look too bent towards each other, around the kneecap. Quote
Xadeko Posted August 14, 2006 Report Posted August 14, 2006 Thanks entity, Ill be fixing those point's. Why those legs are so bend are because of the reference picture i use, maybe i should replace it with another. And those edges, i have never knew that it's better to keep them evenly spaced, why is that? Quote
entity Posted August 14, 2006 Report Posted August 14, 2006 I think it's mostly for deformation and smoothing. I've also heard that uv's work better too. The back of your model is a good example of good topology Quote
Dennispls Posted August 14, 2006 Report Posted August 14, 2006 that head looks out of proportions its not bad though dont get me wrong but the size of things bother me Quote
Sindwiller Posted August 14, 2006 Report Posted August 14, 2006 That looks very nice to me. Actually, my first thought was "and again a shitty hair shader...". Then i saw, that the hair is actually alpha mapped. Nice work! And, the proportions are ok IMHO. Or, you never saw a east european or a asian? Wfr, Sindwiller Quote
TeddyBear Posted August 14, 2006 Report Posted August 14, 2006 That looks very nice to me. Actually, my first thought was "and again a shitty hair shader...". Then i saw, that the hair is actually alpha mapped. Nice work! And, the proportions are ok IMHO. Or, you never saw a east european or a asian? Wfr, SindwillerIf your initial reaction was that it was a "shitty" shader, why did you suddenly think it was good looking just because it was modeled? :wink: Anyways, good start, I like it. Work on his cheeks! Quote
socratesomega Posted August 14, 2006 Report Posted August 14, 2006 Thanks for the crits, Fixed some anatomy errors. Quote
Spellbinder Posted August 14, 2006 Report Posted August 14, 2006 Im not the one coming with critism since you are about 100% better then me, but what did you do to his ear? Quote
Meotwister Posted August 14, 2006 Report Posted August 14, 2006 Ignore the ear =]. *ahem* nice man, I think the proportions are good. my initial reaction was more of an oh cool, cause I've never seen an asian (from the orient) person modeled. that ear freaked me out still Quote
Sindwiller Posted August 15, 2006 Report Posted August 15, 2006 That looks very nice to me. Actually, my first thought was "and again a shitty hair shader...". Then i saw, that the hair is actually alpha mapped. Nice work! And, the proportions are ok IMHO. Or, you never saw a east european or a asian? Wfr, SindwillerIf your initial reaction was that it was a "shitty" shader, why did you suddenly think it was good looking just because it was modeled? :wink: Because those hair shaders arent very realistic but need relatively much performance. Wfr, Sindwiller Quote
tomdon Posted August 15, 2006 Report Posted August 15, 2006 His waist and lower torso are a bit thin compared to his chest and shoulders. Quote
Ginger Lord Posted August 15, 2006 Report Posted August 15, 2006 First model into source, a shitty 24 poly sign. Modelled in XSI, UV and texture by me. Did I mention its a bit shit? Quote
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