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Posted

I think the ribcage might be too low and the bottom area of the pecs should be rounder. You also might not need that many edges if you're going for a game model, remember that it's best to keep the edges evenly spaced. I can see this in the abs section, where you could probably merge the middle edges for a cleaner topology.

The legs also look too bent towards each other, around the kneecap.

Posted

Thanks entity,

Ill be fixing those point's.

Why those legs are so bend are because of the reference picture i use, maybe i should replace it with another.

And those edges, i have never knew that it's better to keep them evenly spaced, why is that?

Posted

That looks very nice to me. Actually, my first thought was "and again a shitty hair shader...". Then i saw, that the hair is actually alpha mapped. Nice work!

And, the proportions are ok IMHO. Or, you never saw a east european or a asian? :?

Wfr, Sindwiller

Posted

That looks very nice to me. Actually, my first thought was "and again a shitty hair shader...". Then i saw, that the hair is actually alpha mapped. Nice work!

And, the proportions are ok IMHO. Or, you never saw a east european or a asian? :?

Wfr, Sindwiller

If your initial reaction was that it was a "shitty" shader, why did you suddenly think it was good looking just because it was modeled? :wink:

Anyways, good start, I like it. Work on his cheeks!

Posted

Ignore the ear =].

*ahem*

nice man, I think the proportions are good. my initial reaction was more of an oh cool, cause I've never seen an asian (from the orient) person modeled.

:oops:

that ear freaked me out still :P

Posted

That looks very nice to me. Actually, my first thought was "and again a shitty hair shader...". Then i saw, that the hair is actually alpha mapped. Nice work!

And, the proportions are ok IMHO. Or, you never saw a east european or a asian? :?

Wfr, Sindwiller

If your initial reaction was that it was a "shitty" shader, why did you suddenly think it was good looking just because it was modeled? :wink:

Because those hair shaders arent very realistic but need relatively much performance.

Wfr, Sindwiller

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