modtools Posted December 5, 2016 Report Posted December 5, 2016 yeh that s a commonly lighting problem sometimes if your editor is not loaded correctly. I built some maps with normal hammer from sdk 2007 first and saw this texture problems too. Now i am using the hammer.bat from DOI. All works fine but some skytextures of the game seem to be bugged since the last update.
Vaya Posted December 6, 2016 Author Report Posted December 6, 2016 the texture issue is due to VIDe not automatically packing special textures. it'll be fixed next update. Harry Godden 1
Harry Godden Posted December 9, 2016 Report Posted December 9, 2016 Today I did a pretty huge change to the 3D skybox, I'm now very satisfied with how it looks. As it's all mesh now, I baked all the lighting information from a cycles render (256 samples) into these textures and it looks fairly realistic Previously rushed version looked like: Spoiler poLemin, Radu, Vaya and 14 others 17
MeisterYoon Posted December 9, 2016 Report Posted December 9, 2016 So.. then.. is there any weakness for this map at all? Vaya, Lizard, leplubodeslapin and 1 other 4
Vaya Posted December 10, 2016 Author Report Posted December 10, 2016 9 hours ago, MeisterYoon said: So.. then.. is there any weakness for this map at all? as nice as compliments are...we still have a hella lot of work to get this out. Much respect to lizard and terri for battling illness and other commitments to get us to this stage. Please keep giving feedback after our updates, it helps immensely. leplubodeslapin, Lizard, Fnugz and 2 others 5
Radu Posted December 10, 2016 Report Posted December 10, 2016 Where's dickbutt? Come on, guys.. have I not taught you anything? You've got to have dickbutt. Harry Godden, Fnugz, Lizard and 1 other 4
will2k Posted December 11, 2016 Report Posted December 11, 2016 On 12/10/2016 at 0:00 AM, Terri said: Today I did a pretty huge change to the 3D skybox, I'm now very satisfied with how it looks. As it's all mesh now, I baked all the lighting information from a cycles render (256 samples) into these textures and it looks fairly realistic Looks great Just make sure to have it as cheap as possible (textures/polys/...) otherwise it might start to affect your fps if it's too detailed or there are several parts like this one in the 3D sky. Harry Godden and Lizard 2
Harry Godden Posted December 11, 2016 Report Posted December 11, 2016 2 minutes ago, will2k said: Looks great Just make sure to have it as cheap as possible (textures/polys/...) otherwise it might start to affect your fps if it's too detailed or there are several parts like this one in the 3D sky. Yeah its around 2 - 3 thousand faces, but i'm hoping having it as an unlit material will make up for the performance loss
Lizard Posted December 14, 2016 Report Posted December 14, 2016 (edited) Hello once again! For the last 2 weeks we were trying to improve some of the areas of the map visually and gameplay wise. We all agree that the church part of the map could be done better. So here it is Here you have a comparison with an old oneCOMPARISON Also we added a small path behind the church. Regards! Edited December 14, 2016 by Lizard OrnateBaboon, Radu, ashton93 and 10 others 13
Minos Posted December 14, 2016 Report Posted December 14, 2016 This looks very nice Vaya, Lizard and Harry Godden 3
OrnateBaboon Posted December 15, 2016 Report Posted December 15, 2016 Looking good guys. Couple of things stand out to me. The paths around the church look a little narrow (especially in the corner). It is almost as if a single person would find it hard to walk on the pavement without having to shimmy up against the wall. The other thing is the two pillars at the edge of the ramp. They don't appear to serve any real world purpose. Maybe something like this could work better? Excuse crappy PS work please! Fnugz, will2k, Lizard and 2 others 5
Lizard Posted December 15, 2016 Report Posted December 15, 2016 17 hours ago, OrnateBaboon said: Looking good guys. Couple of things stand out to me. The paths around the church look a little narrow (especially in the corner). It is almost as if a single person would find it hard to walk on the pavement without having to shimmy up against the wall. The other thing is the two pillars at the edge of the ramp. They don't appear to serve any real world purpose. Maybe something like this could work better? Excuse crappy PS work please! Thanks for your feedback @OrnateBaboon Will look into the issues
Vaya Posted December 19, 2016 Author Report Posted December 19, 2016 Terri made a sign to stop people drowning themselves rosk, Vorontsov, Bevster and 4 others 7
poLemin Posted December 19, 2016 Report Posted December 19, 2016 I don't speak Italian. 0/10 would drown. looks great leplubodeslapin and Plat 2
Guest Posted December 19, 2016 Report Posted December 19, 2016 (edited) yall is talented But really, you guys should be proud. I love the look of the map and from what I'm seeing I think it will play well with the current game. You've set the bar really high for future DoI maps. Edited December 19, 2016 by nikkoship
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