will2k Posted July 21, 2017 Report Posted July 21, 2017 10 hours ago, Castle said: At this rate I might as well have my own thread... 6 hours ago, [HP] said: Always wondered why you didn't. This is some dope shot man, you should document it all in a thread for sure! We could always rename this thread to "Castle's WIP thread" Marrón, Castle and Rad 3 Quote
Castle Posted July 22, 2017 Report Posted July 22, 2017 Its a pretty big undertaking right now to get art in place for this level in less than a week. As of now I am at the halfway mark. I feel like I should be able to have the entire level in an arted out state in a couple of days. I also plan to start doing some animated GIFs soon. So you can see the game in action a lot more. You can support this project by simply following me and upvoting me on Steemit! https://steemit.com/gaming/@thecastle/7t4n31-project-stray I regularly do dev streams here: https://gaming.youtube.com/c/CastleDoes/live (4:00 PM EST Weekdays) WD, Quotingmc, General Vivi and 8 others 11 Quote
General Vivi Posted August 13, 2017 Report Posted August 13, 2017 Looking great man! Keep it up TheOnlyDoubleF 1 Quote
Sean Noonan Posted October 16, 2017 Report Posted October 16, 2017 I started working on something as part of #Blocktober. It's early days, but it could turn into something. Not sure yet. Also, hello, I'm a long time lurker, but haven't posted before! Freaky_Banana, GrillusRetardus, TheOnlyDoubleF and 6 others 8 1 Quote
TheOnlyDoubleF Posted October 26, 2017 Report Posted October 26, 2017 On 16/10/2017 at 11:58 PM, Sean Noonan said: I started working on something as part of #Blocktober. It's early days, but it could turn into something. Not sure yet. Also, hello, I'm a long time lurker, but haven't posted before! It is quite surprising when you opened the door ^^ I was not expecting such massacre ahah Quote
Sean Noonan Posted November 6, 2017 Report Posted November 6, 2017 Continued work on this... Zarsky, Quotingmc, Eric_Chocholacek and 5 others 8 Quote
PlattenG Posted November 8, 2017 Report Posted November 8, 2017 Me (Level Designer) and a couple of friends are making a fps game for university project (we have 12 weeks to make it). This is a small art pass on our apartment scene. the rest of the game is still currently getting made including city areas and mechanics hope you guys like it blackdog, 'RZL, Eric_Chocholacek and 3 others 6 Quote
Eric_Chocholacek Posted November 16, 2017 Report Posted November 16, 2017 @PlattenG This look awesome!! Reminds me of Jensen's apartment from the more recent Deus Ex games. Love the audio coming from the other apartments, really creates an intriguing environment and sets the mood for the build up to kicking the door down (which was also an awesome moment, great time for the music to kick in). Looking forward to seeing more! Quote
PlattenG Posted November 25, 2017 Report Posted November 25, 2017 On 16/11/2017 at 7:09 PM, Eric_Chocholacek said: @PlattenG This look awesome!! Reminds me of Jensen's apartment from the more recent Deus Ex games. Love the audio coming from the other apartments, really creates an intriguing environment and sets the mood for the build up to kicking the door down (which was also an awesome moment, great time for the music to kick in). Looking forward to seeing more! thank you very much currently where in beta testing atm for our project and once the game is done in three weeks will post gameplay and trailer thank you again for the kind words Quote
Eric_Chocholacek Posted November 26, 2017 Report Posted November 26, 2017 1 hour ago, PlattenG said: thank you very much currently where in beta testing atm for our project and once the game is done in three weeks will post gameplay and trailer thank you again for the kind words No problem! If you're looking for some additional people for playtests or just general feedback, let me know Looking forward to the new trailer, really interested in how everything flows gameplay-wise! Quote
General Vivi Posted November 26, 2017 Report Posted November 26, 2017 That payday music tho XD . Quote
Castle Posted December 24, 2017 Report Posted December 24, 2017 (edited) I have not been super active here and I have not be posting regular updates. But a lot of you guys here might remember that I have been working on my own game for a bit? Well, its released and you can play it now. Its called Revulsion, here is the steam store page. http://store.steampowered.com/app/719180/Revulsion/ Here is a link to my steemit blog talking about my thoughts on the game, future plans and patch notes . https://steemit.com/created/revulsion Here is the most recent video I have released showing the game in action. Enjoy! Also, while I am great at making games I am pretty poor at marketing skills. While the game is already easily up to expectations sales wise I have yet to do any kind of media push. lol If you are into these kinds of games though I really recommend you check it out. edit : I may soon be looking to contract a sound guy who can make sounds for the game. I have a specific list of sounds I will need. PM me if you are interested. Edited December 24, 2017 by Castle Corwin and Eric_Chocholacek 2 Quote
Castle Posted December 26, 2017 Report Posted December 26, 2017 So I have plans to begin working on the second episode on January. I also have plans to add more content to episode 1 as well. The main things I want to add to Episode 1 is a greater variety of special and booster abilities. At the moment I have very few interesting choices that can be made. Its fairly easy and fun to make these kinds of items so its very possible I will have a small patch this or next week to greatly increase the number of possible boosters and specials. --- Revulsion - Episode 2 breakdown Episode 2 takes you on the journey toward the dark tower. This journey will take you into a deeper darker hellish environment. Which means that most of the games items will take on this style as well. There will be new enemy types and even new weapon and ammo types! Episode 2 is going to feel a lot more like Heretic and Hexen and the zombie enemies will be phased out almost entirely for evil cultists and demon wizards. You will see a greater variety of medieval weaponry and even magic wands and melee weapons. New ammo types will be crossbows and rivet guns that fire metal spikes. We will see new ammo types for magical weapons. Get ready for some medieval action with magic and corruption. Episode 2 is going to put the game on its ears. Episode 2 will have 2 at least 2 more boss fights and the new level cap will be 40. Below is a general list of things that is highly subject to change as I work on the episode. I am very likely to come up with all kinds of neat ideas during the production of this project. I provide this list mostly to give you an idea of the direction things will be going. Suggestions are highly welcome! --- New Weapons * Corrupted variations of older episode 1 weapons. (Guns that are covered in bone and flesh) * Cross bows (Heavily inspired by the heretic crossbow.) * Rivet guns (Giant metal spikes to skewer enemies) * Magic wands (Slow moving high damage projectiles) Elemental effects Fire Ice and lightning ect) * Magical Staves (More powerful than wands but costs more to use.) * Beholder Eye launcher (Homing rocket seethers) * Demon heart (Drains the hp of enemies in an AOE) * Swords * War hammers * demon charm --- New Special Abilities ( Some of these may just be added in the next patch and wont be exclusive to EP2) * Poly Morph (Turns lesser enemies into a harmless chicken for a short time) * Bulwark Defensive stationary shield wall that absorbs damage * Good Luck charm (Can be used to force a loot bubble to re-roll with a greatly increased rarity bias.) * Break Defense (Cause all enemies to take 25% more damage in AOE) * Break Weapon (Cause all enemies to do 25% less damage in AOE) * Break Accuracy (Cause all enemies to be less accurate in AOE) * Phase shift (Become invisible and confuse enemies for a short time) * Dark Seed (Instantly trade places with target lesser enemy. Target enemy becomes a living bomb for big damage) * Dark tower (Places a totem on the ground that will attack enemies in the area) * Helper faerie (Summon this faerie so that she can attack your foes with you) * Raise the dead (Temporarily resurrect slain lesser enemies in an AOE around you) --- New Jump mods Jump mods are items that provide you with new movement mechanics. This can be from double jumps to Jet packs. Jump mods will usually be activated when you press jump while already in the air. * Double Jump (Jump 2 or 3 times while in the air) * Rocket Boots (Big speed boost ) * Jet Pack (Allow you to fly or hover in the air for a short time) * Super Jump (Functionally identical to jump boots in UT4) --- New enemy types * Cultist Berserker (Big armored dude why wants to slice you up with his warhammer) * Cultist Wizard (Uses magical weapons, mostly staves) * Cultist Marauder (Uses corrupted weaponry, shotguns and rifles) * Cultist Bruiser (Fast moving with lots of health and rapid fire as hell.) --- This is just the start of my brain storming so far. More to come soon! Quote
AlexM Posted January 8, 2018 Report Posted January 8, 2018 (edited) I dont have a lot of time for my own projects these days but when I do I work on this little one finger/one mouse, one button shooter. It also has a built in level editor. here's a gif of me debugging it Edited January 8, 2018 by AlexM Minos 1 Quote
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