FMPONE Posted February 7, 2017 Author Report Posted February 7, 2017 Released the grey-box of Subzero yesterday, can be found here http://steamcommunity.com/sharedfiles/filedetails/?id=855326723 EU and NA playtests today on Reddit, it sure would be great to see you guys there! Jeddyk, RaVaGe, -HP- and 4 others 7 Quote
RaVaGe Posted February 7, 2017 Report Posted February 7, 2017 No pics no clicks. Vaya, Vorontsov, Marrón and 1 other 4 Quote
Radu Posted February 7, 2017 Report Posted February 7, 2017 @FMPONE when are you going to try some non-4leafclover layouts? Lizard 1 Quote
FMPONE Posted February 7, 2017 Author Report Posted February 7, 2017 1 hour ago, Radu said: @FMPONE when are you going to try some non-4leafclover layouts? Subzero is pretty strange, have you played it? 1 hour ago, RaVaGe said: No pics no clicks. Pretty sure there was a picture in that post Quote
Klems Posted February 7, 2017 Report Posted February 7, 2017 Wasn't that map supposed to be a remake of seaside? I ran around it for a few minutes and it looks nothing like seaside. FMPONE 1 Quote
El_Exodus Posted February 7, 2017 Report Posted February 7, 2017 (edited) "Seaside 2" not Seaside remake. That's why And unique names work better. So.. If i'm not mistaken Edited February 7, 2017 by El_Exodus FMPONE and Klems 2 Quote
Radu Posted February 7, 2017 Report Posted February 7, 2017 34 minutes ago, FMPONE said: Subzero is pretty strange, have you played it? Yes, I liked the terrorist mid entry and bangable wall section on one of the bombsites, but it's not strange enough. Quote
FMPONE Posted February 7, 2017 Author Report Posted February 7, 2017 5 minutes ago, Radu said: Yes, I liked the terrorist mid entry and bangable wall section on one of the bombsites, but it's not strange enough. What are your favorite maps? Quote
Radu Posted February 7, 2017 Report Posted February 7, 2017 4 minutes ago, FMPONE said: What are your favorite maps? inferno and aztec(I just dropped the mic with that one, but I really appreciate aztec's compact and simple layout) FMPONE 1 Quote
FMPONE Posted February 7, 2017 Author Report Posted February 7, 2017 brb guys, adding an underground water section! JK If you have any ideas on how to make the map more strange, feel free Kaizo 1 Quote
SirK Posted February 7, 2017 Report Posted February 7, 2017 havent played it with real people yet - but the timings seem like way of for my taste CTs are able to get into defending positions way earlier than the Ts are on the sites and the routes are pretty sniper heavy + you can smoke / molotov of every entrances on the sites Quote
gleddez Posted February 7, 2017 Report Posted February 7, 2017 Hey, so I ran around this for about 15 minutes and I found it quite interesting. Sorry for the image quality, I was on my laptop where I have to play 800 x 600 for CS to be playable. So, firstly, I'm not a fan of this angle. Timings work out so CTs can get to this spot and watch any T who passes that window. An awper can get an easy pick and fall back into the cover of the crate, then repeat. Speaking of the window, it seems a bit odd to have it on-route to the door. One benefit of a door is it's element of suprise, so if a T on his way to the door is visible by the rest of the site, then when he/she opens the door, they are at a disadvantage against the CTs. Also, I'm unsure about how the pit in A Site will play out. A CT playing there has a lack of cover and no exit other than exposing themselves to the entire site. A molly would render it completely useless. Going off of what you said here... 3 hours ago, FMPONE said: If you have any ideas on how to make the map more strange, feel free ...Perhaps you could link the bottom of the pit to another area near the site. Example: Lastly, I'm curious as to what what purpose the double doors have? I'm worried that they may just hinder mobility. Overall, I like the map. It's very unique, which is always a bonus. Everthing I've said is just speculation, though. Playtesting will probably prove me wrong. Good luck! OrnateBaboon 1 Quote
Spherix Posted February 8, 2017 Report Posted February 8, 2017 13 hours ago, FMPONE said: brb guys, adding an underground water section! JK If you have any ideas on how to make the map more strange, feel free You should contact NIPPER. RivFader, SirK, Fnugz and 4 others 7 Quote
Radu Posted February 8, 2017 Report Posted February 8, 2017 16 hours ago, SirK said: havent played it with real people yet - but the timings seem like way of for my taste CTs are able to get into defending positions way earlier than the Ts are on the sites and the routes are pretty sniper heavy + you can smoke / molotov of every entrances on the sites That's not a bad thing. Not every map has to have the exact same timings or number paths/entrances. SirK and Radix 2 Quote
SirK Posted February 8, 2017 Report Posted February 8, 2017 I know I actually like maps that differ from the typical 3-lane-layout with a set number of paths / entrances and so on. But I think the timings (rush / rotate) combined with the layout choices can lead to a heavily ct-sided map. Couldnt attend the playtest yesterday over on reddit but i think ive read "too ctsided" more than one time in the comments. I really like the overall layout - the heavy focus on mid control is a nice touch - but I think the timings will break its neck if they stay like they are right now. Quote
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