Squad Posted October 15, 2015 Report Posted October 15, 2015 Thanks @FMPONE Can't wait to for the finished version! Quote
RivFader Posted October 15, 2015 Report Posted October 15, 2015 I saw some feedback from players like Steel that came in pretty late in the development cycle. How do you manage such late input: incorporate it into the first finished public version or do you keep it in mind and incorporate it into the map during the first big update after you got all the other public data? Quote
FMPONE Posted October 15, 2015 Author Report Posted October 15, 2015 I saw some feedback from players like Steel that came in pretty late in the development cycle. How do you manage such late input: incorporate it into the first finished public version or do you keep it in mind and incorporate it into the map during the first big update after you got all the other public data?I cut some things he said were a bit much, and otherwise I plan on testing a lot since he seemed to think the map would need to be play tested and I don't disagree Quote
CyanogenChloride Posted October 15, 2015 Report Posted October 15, 2015 I cut some things he said were a bit much, and otherwise I plan on testing a lot since he seemed to think the map would need to be play tested and I don't disagree It's a shame that you couldn't get the completed map on time for the operation. The GreyBox map played very well already when I 5v5'd it with some friends. Anywho, If you were to give the map completion a percentage what would it be? Quote
Bodd Jonar Posted October 21, 2015 Report Posted October 21, 2015 (edited) Please make the buyzone on Santorini high enough for me to jump and buy in the air, couldn't do that on Season and that was annoying. Edited October 21, 2015 by Bodd Jonar Smileytopin 1 Quote
Vaya Posted October 22, 2015 Report Posted October 22, 2015 Santorini is looking great!, I wasn't sure about the layout during greybox but it's looking awesome now. The new video with launders and thee esteemed drywalldreams looked awesome!What happened to the the season build with the reduced rotates, reddit thread about santorini reminded me, is that still happening? Quote
FMPONE Posted October 22, 2015 Author Report Posted October 22, 2015 What happened to the the season build with the reduced rotates, reddit thread about santorini reminded me, is that still happening? I'm not sure what is going to happen with Season moving forward. If anything. Quote
RivFader Posted October 22, 2015 Report Posted October 22, 2015 A shame, I looked forward to continued Season support. Anyway, can't wait to play Santorini in official MM next operation Quote
Guest Posted October 23, 2015 Report Posted October 23, 2015 Do you have any idea of when you're going to have it fully textured & published on workshop? Can't wait to play it. Quote
P1g3oN Posted November 2, 2015 Report Posted November 2, 2015 Ran around on de_santorini for a bit. Keep in mind everything i said is from a low skilled mapper. Also these are all my opinions.http://imgur.com/a/yHOMA FMPONE 1 Quote
hamilton5 Posted November 3, 2015 Report Posted November 3, 2015 hey it's not bad at all! FMPONE and Vaya 2 Quote
Mvllsk Posted November 3, 2015 Report Posted November 3, 2015 Bugs in de_santorini that I found:- Many trees are non-solid for nades when they could be used for pop flashes and such. Most prominent example are the two trees on A Catwalk.- You can molly A Cat from the underground area belowalsohttp://puu.sh/l8qME/40deada688.jpg literallyhttp://puu.sh/l8qO0/01963868c6.jpg unplayablehttp://puu.sh/l8qP4/fb7a98d77d.jpg map MaanMan 1 Quote
FMPONE Posted November 3, 2015 Author Report Posted November 3, 2015 Bugs in de_santorini that I found:- Many trees are non-solid for nades when they could be used for pop flashes and such. Most prominent example are the two trees on A Catwalk.- You can molly A Cat from the underground area belowalsohttp://puu.sh/l8qME/40deada688.jpg literallyhttp://puu.sh/l8qO0/01963868c6.jpg unplayablehttp://puu.sh/l8qP4/fb7a98d77d.jpg mapI freaking hate you guys. jk ashton93, Vaya and Tensei 3 Quote
Vaya Posted November 4, 2015 Report Posted November 4, 2015 I thought the layout was a bit too open- everything connected to everything. It suffers a similar issue to bourg - not enough deadspace between gameplay areas to stop crazy fast flanks. Radu 1 Quote
popillil Posted January 23, 2016 Report Posted January 23, 2016 http://imgur.com/a/MPl0BSantorini Issues Quote
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