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Posted

Whaaaat ? I thought it was cool name :((((((((((((

for sure, i just mean that a name should be catchy and easy to remember. think about someone in a server changing the map via rcon etc. militia, italy, dust, inferno, aztec - perfect names that work in a variety of use-cases. i think ruins is actually really good; it's a little non-descriptive and shouldn't be your final name but it's a good starting point in terms of simplicity.

Posted

Throwing some ideas out there (I have no idea if any other maps use these names): de_inca, de_unearthed, de_excavation, de_ancient, de_amazon, de_couatl, de_predator, or any sort of South / Central American place name (Belize, Ecuador, etc.).

Posted

Nice :)

I'm sure it will be more interesting if you remove your rain ! IMO, the droplets are too large and you can't have a little rainy / humid atmosphere with this entity. Try to have custom particles to do that ;)

Posted

its going to sound bad but i think the very first iteration was the most natural seeming. it seems like you're losing the plot as time goes by with the lighting. sorry D:

maybe try to go back to the night lighting but make it more readable? it's ambitious and a bit crazy but at least the look is coherent there imo. the new one just seems busy to me

Posted (edited)

I disagree with FMPONE! The last two ones are definatelly my favorites. I'd tone down the fog slightly in the last one though, it comes of as a bit monochrome atm.

Agree with moroes about the rain. Try to add some more atmospheric subtle near cloud layer, could probably make it look nice with the default smokecloud entity, whatever it's called.

Edited by Evert

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