ElectroSheep Posted April 13, 2013 Author Report Posted April 13, 2013 haha ^^ yeah that's strange but there is a lot of different opinion about the map. there is also some people on a server I played the map that ask me to keep the night time Actually I'm rushing out the end because I still need to fill a large part of the map until monday ARGH !! So I will not touch a lot the lighting until this is done. Quote
Seldoon182 Posted April 13, 2013 Report Posted April 13, 2013 (edited) Seldoon, that animated example you gave isn't adding contrast, it's adding light. Contrast is the difference between two things. In the case of mapping it usually means light (intensity and color) or textures. What you've done is brightened the scene and then changed the tone of the color. Your example isn't wrong, but we should be clear about the definitions of terms so as not to be confusing. Indeed within the first filter I lowered the contrast and I increased the brightness. I messed up with the text while doing the animated gif. Anyway 3Dnj get the idea right now. haha ^^ yeah that's strange but there is a lot of different opinion about the map. there is also some people on a server I played the map that ask me to keep the night time The night set was kinda badass imo Edited April 13, 2013 by Seldoon182 Quote
ElectroSheep Posted April 13, 2013 Author Report Posted April 13, 2013 So indoors are a bit cooler now : I just finished (not with the finest detail but still) the ct spawn : blackdog, kikette, FMPONE and 4 others 7 Quote
FMPONE Posted April 14, 2013 Report Posted April 14, 2013 it seems really bipolar right now. its raining on a very sunny day but the rocks are extremely cooly lit, etc. seems to make virtually no sense I'm afraid. I would really sit back and rethink the lighting, perhaps going back to the night but just making the walls brighter Quote
RaVaGe Posted April 14, 2013 Report Posted April 14, 2013 (edited) Ahah poor 3Dnj ^^, for me keep the lighting like that, and ditch the rain, but imo it's still too yellow at the outside, the indoor is well balanced now even if the red texture on the door looks a bit weird. Edited April 14, 2013 by RaVaGe Quote
Sprony Posted April 14, 2013 Report Posted April 14, 2013 I really like the way the spawn starts (with the boats and all). Feels very original. I prefer the last shot of the animated screenshot just to have yet another opinion Quote
Puddy Posted April 14, 2013 Report Posted April 14, 2013 I haven't followed this all too much but I think it's still a bit too dark. CS maps have to be readable! Quote
Belgarion Posted April 14, 2013 Report Posted April 14, 2013 THROW IT ALL AWAY blackdog and FMPONE 2 Quote
ShockaPop Posted April 14, 2013 Report Posted April 14, 2013 You can make it 3Dnj, there's still some time left! You have to make this map happen, so at least the top 2 spots are taken by you and FMPWND! Quote
Belgarion Posted April 14, 2013 Report Posted April 14, 2013 Just so we're clear my last post was a satire on all the conflicting opinions. Quote
blackdog Posted April 14, 2013 Report Posted April 14, 2013 it seems really bipolar right now. its raining on a very sunny day but the rocks are extremely cooly lit, etc. seems to make virtually no sense I'm afraid. I would really sit back and rethink the lighting, perhaps going back to the night but just making the walls brighter Since the impending deadline, wouldn't be probably more easy just to cut the rain effect for the contest, and then adjust for a final release? Quote
ElectroSheep Posted April 14, 2013 Author Report Posted April 14, 2013 Well I'm trying but now I really need to finish B and CT spawn. It will be a miracle if I can do it with the last 24 hous ^^ Last screenshots release before the deadline : Quote
PogoP Posted April 14, 2013 Report Posted April 14, 2013 I'd do some more work on the stones above the broken wall in the first screenshot. Bricks like that wouldn't have any mortar (or it wouldn't be strong enough to hold one up like that), so they'd just fall down. Maybe have them coming down but precariously still holding each up. Quote
ElectroSheep Posted April 14, 2013 Author Report Posted April 14, 2013 Ya, seems legit haha Also It's too purple for me on this compil. Quote
FMPONE Posted April 14, 2013 Report Posted April 14, 2013 (edited) it seems really bipolar right now. its raining on a very sunny day but the rocks are extremely cooly lit, etc. seems to make virtually no sense I'm afraid. I would really sit back and rethink the lighting, perhaps going back to the night but just making the walls brighter Since the impending deadline, wouldn't be probably more easy just to cut the rain effect for the contest, and then adjust for a final release? yes i mean we have to consider the contest and the deadline. i would not presume to tell 3dnj how to do it, but i think if he can get something a bit more coherent (perhaps use aztec's settings? i mean its a pretty similar map to aztec? but then again aztec isn't that popular...) it's tough. a sunny aztec without rain sounds good to me, personally edit: those screenshots above are a step in teh right direction. i would go with more green shadows though, the purple is a color i'm very biased towards liking, but it's an odd fit for this map Edited April 14, 2013 by FMPONE Quote
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