ElectroSheep Posted April 8, 2013 Report Posted April 8, 2013 Hey guys !!! So after posting a bit in the wip section, time to make a topic for this map. It's a defuse map setted in aztec ruins. Wanted it to be my entry for the CEVO mapping contest but there is only 6 days left and I need to make 50% of the map until this XD. I'm still worried about the lighting. Texture are a bit brighter than screenshots from WIP thread and lighting is in daylight. But don't know if this is final lighting. (also I don't know either if the final name will be ruins , so generic) I'm also not fully happy for my A site, I want some parts of the map to be full of guerilleros wooden infrastructures, but I don't find a lot of good ideas / references. A is not guerilleros enough" ^^. Here are the screenshot from finished areas : Then a bit of wip areas here : cincinnati, selmitto, penE and 13 others 16 Quote
Evert Posted April 8, 2013 Report Posted April 8, 2013 Looks great! Much better then the night time setting from the wip thread. Some of the paths looks a bit dark, I usually prefer to have some back lighting when creating dark areas in order to bring forward the silhouettes of shitty campers without fucking up the mood Quote
FMPONE Posted April 8, 2013 Report Posted April 8, 2013 Beautiful. my advise would be to fully pursue this flower direction you've got going Quote
Kosire Posted April 8, 2013 Report Posted April 8, 2013 (edited) Looking good, but as you said yourself.. don't name it de_ruins please lol. So bland, generic, boring, I could keep going! Yeah, you only have 7 days to finish it for CEVO, too bad! Edited April 8, 2013 by Kosire Quote
ElectroSheep Posted April 8, 2013 Author Report Posted April 8, 2013 Hey thanks ! yeah I want to place flowers everywhere so gurl want to play the map Seriously, when I see some game like tomb raider and uncharted, there is always tons of foliages. So I can do this. (just need to not be gameplay killer. Alos for the name, I don't know. Need to look at mexican famous location Quote
Pampers Posted April 8, 2013 Report Posted April 8, 2013 The metal plates looks really out of place. Besides that it looks really really good Quote
ElectroSheep Posted April 9, 2013 Author Report Posted April 9, 2013 (edited) Putting some red in some places : Edited April 9, 2013 by 3Dnj penE and Nexusdog 2 Quote
Seldoon182 Posted April 9, 2013 Report Posted April 9, 2013 I miss some details. Web and spider. Great job btw. Quote
dux Posted April 9, 2013 Report Posted April 9, 2013 First shot reminds me of my really old hl2 dm map haha. Unintentional nostalgia trip. Great work, looks a lot better now that its brighter! Nexusdog 1 Quote
ElectroSheep Posted April 9, 2013 Author Report Posted April 9, 2013 Haha I know what you mean ^^ Thanks ! I saw ther eis some spider webs in militia !!!! Quote
Em' Posted April 9, 2013 Report Posted April 9, 2013 (edited) Those 2 last shots are sexy ! I'm still not fond of the shadows, I would have preferred a more profound and stifling atmosphere, something sunny but also that brought out the "dense forest and lost ruins". edit; nah, all screens are sexy. I would love to see it ingame. Edited April 9, 2013 by --Em-- Quote
OrnateBaboon Posted April 9, 2013 Report Posted April 9, 2013 Really liking it so far! I think the flowers and foliage ideas are great. I also think that sprites acting as god rays could work in the open roof sections, for example in picture 3. Also dust motes wherever you can afford them to give the map a bit more depth. Similar to the old source version of de_dust's interiors. Quote
kikette Posted April 9, 2013 Report Posted April 9, 2013 Can't wait to play on it =D Nice lighting retake btw ^^ Quote
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