FMPONE Posted April 9, 2013 Report Posted April 9, 2013 I like the red. Map is starting to take on an interesting personality, it's sort of dark still though Quote
PogoP Posted April 9, 2013 Report Posted April 9, 2013 I would crank up the ambient light a bit, make it a darkish blue colour. At the moment it's too dark. Quote
ElectroSheep Posted April 10, 2013 Author Report Posted April 10, 2013 Need to finish everything in red for Monday xD Need some coffe ! kikette and Em' 2 Quote
OrnateBaboon Posted April 10, 2013 Report Posted April 10, 2013 Good luck! Maybe make some highly reusable modular wall pieces for the perimeter of the map, and roll those out wherever you can. Or perhaps some displaced rocks, which can cover large areas without looking repetitious. Quote
ElectroSheep Posted April 10, 2013 Author Report Posted April 10, 2013 Yeah, I have already a large set of building that I can put everywhere as func_instance, very usefull Actually I made the most compliced part which where the indoors areas. Outside will be less difficult to do. Last work : Seldoon182 and FMPONE 2 Quote
ElectroSheep Posted April 11, 2013 Author Report Posted April 11, 2013 Hey ! I put a tower as a landmark in the map Inspired from Palenque. Evert, FMPONE, iwxanthi and 2 others 5 Quote
ElectroSheep Posted April 12, 2013 Author Report Posted April 12, 2013 Lol i'm fucking late just some shots because I add some spot of light in a lot of places : Skacky, kikette, FMPONE and 3 others 6 Quote
El Moroes Posted April 12, 2013 Report Posted April 12, 2013 Sounds really good but still too contrasted for me on my screens. I think you should increase your brightness to have a warmer atmosphere and, with that, increase your ambiant light (with more blue in it). Quote
Seldoon182 Posted April 13, 2013 Report Posted April 13, 2013 (edited) What Marc said. Indoor with same filter. Edited April 13, 2013 by Seldoon182 El Moroes, kikette and Nexusdog 3 Quote
Em' Posted April 13, 2013 Report Posted April 13, 2013 I agree too, more blue in shadows + orangish lighting, it's what i like BUT but the fact that the shadows are reddish makes the level stuffy, like a furnace. Quote
Belgarion Posted April 13, 2013 Report Posted April 13, 2013 Seldoon, that animated example you gave isn't adding contrast, it's adding light. Contrast is the difference between two things. In the case of mapping it usually means light (intensity and color) or textures. What you've done is brightened the scene and then changed the tone of the color. Your example isn't wrong, but we should be clear about the definitions of terms so as not to be confusing. As others are saying, it should probably be a little brighter, but I think the warm colors outside are great. They suggest warmth, which is what I think of when I think jungle. However, inside the ruins I agree with the suggestion of cooler colors. The inside is clearly damp (water dripping everywhere) and should be lit cooler. Give the mental cue of a cooler atmosphere with cooler lighting, i.e. blues and greens. blackdog 1 Quote
JeanPaul Posted April 13, 2013 Report Posted April 13, 2013 Seriously what is with people telling you to add blue into this map? ffs if you add any blue ill personally kill you Quote
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