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WIP in WIP, post your level screenshots!


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Posted

I was iffy about the lighting. I'll still throw in props as I make them. Maybe some support beam structure in the middle of the room. I need some ideas on how to improve the architecture of the room. Also, those light beams against the wall have recessed lighting sources. I modeled a light fixture that go into the ceiling.

I think the stalls are a bit too chunky, I used to work in a really new office complex and architecture there was very similar to yours, except it was more open plan, and had quite a few large pillars (or supports) because the floor-space was so large and open, to the support for the floors above. The pillars were used for all sorts of things though, storing key-boxes, notice boards, poster placement etc.

Posted

That Militia looking map is great, best HL rocks ever!

Wonder what the rocks look like from the players viewpoint.

Its a pity he spends all that time on the rocks and the actual map is played on a flat square. If youre gonna build mountains, let ppl have some fun with em

Posted

QUESTION::: I have a simple fun map with ( 1...2...3.... ) 15 camera's and monitors.

Point_camera ( x15)

func_monitor ( x15)

That didn't work so i read some tuts. and in one of them i read about :info_camera_link so added 15 of those , but still all my monitors show camera1a ://

and I need them scaled up 3-4 times , /me cries :)

I didn't want to make a topic bout this so ... sorry ^^ :oops:

[[EDIT]] I think I found the problem guys.. I compile the map but when I run it it's the same map from before , so it just doesn't compile but neither does it give errors .. gonna look for it now.. ://

[[EDIT2]] uuuh , i'm confused... I put 3 brushes near my spawn area just to see if they were there when I compiled.. i save map as different name, compile , spawn , and no brushes , but it IS the map with the changed name... whot teh hell ? :///

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