skdr Posted August 16, 2006 Report Posted August 16, 2006 Ferret you can do better! (yea i know its wip) Add ceiling windows, support pillars etc. might work! Quote
TeddyBear Posted August 16, 2006 Report Posted August 16, 2006 @ Bronts I always wondered, how do you make the curves (with texture) so even? Good job so far! Quote
KoKo5oVaR Posted August 16, 2006 Report Posted August 16, 2006 @ Bronts I always wondered, how do you make the curves (with texture) so even? Good job so far! Displacements ? Quote
Bronts Posted August 16, 2006 Report Posted August 16, 2006 Minotauro - The roads are 384 pixels wide, you can pretty much fit 3 buggies side by side on the road. WE have been making a source version for awhile, but over the past year the team has had a lot on, I traveled around europe for 6 months, fragmented did some traveling plus finishing his last year of uni, so just recently (the last couple of weeks) things are really picking up. dissonance - I will add something there to make the road look right. At the moment when you go over it, it is like a bit of a jump TeddyBear - As for the corners being so smooth, KoKo5oVaR is right they are displacements using the subdivide tool. It can be quite a tireless process sometimes having to raise and lower the corners, but I think it is worth it for the results. I plan on writing a tutorial on how to do it, plus a few tips that I have learnt. Quote
von*ferret Posted August 16, 2006 Report Posted August 16, 2006 I was iffy about the lighting. I'll still throw in props as I make them. Maybe some support beam structure in the middle of the room. I need some ideas on how to improve the architecture of the room. Also, those light beams against the wall have recessed lighting sources. I modeled a light fixture that go into the ceiling. Quote
⌐■_■ Posted August 16, 2006 Report Posted August 16, 2006 Somehow your map reminds me of SOF2, Ferret.. Quote
Bronts Posted August 16, 2006 Report Posted August 16, 2006 That'd be pretty cool. please do. I have started work on a couple of tutorials on how to create the smooth corners. We have a Wiki type setup over on our site. So I just popped up a basic tutorial and an intermediate one. The basic tutorial creates a flat 90 degree corner where the intermediate tutorial creates a 90 degrees corner but gives a bit of an angle. I plan on also writing up an advanced tutorial to highlight all the other little things I have learnt, like making a cliff right on the side of the road etc Anyway here is the link http://hlrally.net/developer/mapping/ any feeback would be much appreciated, I have really written any tutorials before Quote
Squirrelly Posted August 16, 2006 Report Posted August 16, 2006 never played it =/ Pure blasphemy! You officially fail. Quote
Spellbinder Posted August 16, 2006 Report Posted August 16, 2006 Awsome Bronts! Could help a lot of people! Quote
Tequila Posted August 18, 2006 Report Posted August 18, 2006 Bet those took you a while. And good God man, a 1.2Mb .jpg? Are you on crack? Quote
Kabelen Posted August 18, 2006 Report Posted August 18, 2006 Wow nice work with the vertexes. Too bad it's hl1/cs or something though, but of course, that makes it even better to have done all that without the displacement function for source! Quote
Sindwiller Posted August 18, 2006 Report Posted August 18, 2006 Displacements kinda suck for walls, because they have a very awful control when you move the vertices. Wfr, Sindwiller Quote
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