General Vivi Posted August 23, 2006 Report Posted August 23, 2006 looking fantastic ferret , i love the lobby area looks great man. and dissonance keep up the good work that maps starting to shape up. Quote
RD Posted August 23, 2006 Report Posted August 23, 2006 Hi everyone I'm making a ut2k4 conversion of my old quake3 map Story to Tell This are my first steps in UnrealED so please be gentle Lookin quite good. Geometry has improved, lighting hasnt really. Needs some more contrast Quote
⌐■_■ Posted August 23, 2006 Report Posted August 23, 2006 Y hello thar! This night I got bored so I threw together a few brushes to make a 'deathmatch style' CS map. Nothing too fancy and since I only spent one night of it, I havent playtested it yet. It's very small and meant for 1 vs 1. The gameplay type is 'fast paced deathmatch on small scale' (I made that one up all by myself!). The map lacks an apropriate skybox because I couldn't find one fast enough. Also, there is little brushwork left to be done. Not sure if I'll ever get resume on this, but if I do, chances are big that I will add flying spacecrafts carrying crates. I know how silly this is, but it's a fantasy of mine to kill my opponent by shooting a crate loose from an spacecraft wich then elegantly lands on his head. You might also notice pictures of me and some musicboxes. That's because there is a MP3 being played, namely: Lonely Train - Black stone Cherry (wich is rather awesome if I might add). The name is: cs_hardmatch (not found on google): Sorry for the awfull borders and tekst, it's late and I'm in a hurry to my bed. ~ tomatoz *** THANKS TO SPINE FOR CUSTOM TEXTURES!!*** edit: ahw man, the colours in the screenshots make me wanna fekken puke! D: Quote
the Carpenter Posted August 24, 2006 Report Posted August 24, 2006 HA ! In love withyourself ... much, tomato-man ? People are gonna DL chubby sprays & spray you in the mouth with them. HA ! Quote
TomWithTheWeather Posted August 24, 2006 Report Posted August 24, 2006 HA ! In love withyourself ... much, tomato-man ? That's what I was thinking. Everything Tomato does has his face on it. Your not that attractive. And the map doesn't look that good to be honest. Quote
⌐■_■ Posted August 24, 2006 Report Posted August 24, 2006 Damn, I know that! Everytime I'm being selfobsessed you're around to say I'm not that good looking! Darn you! :( Oh wait! I should've post this in EOT... Quote
Quakis Posted August 24, 2006 Report Posted August 24, 2006 Trying out the street light model I made (might tone the blue down a notch) in City Terror 2 (Duke3D Mod) I'm helping out with graphics and models and anything else I can help with. Many models by Blackrayne in there too, and Hipshots fantastic skybox too. Quote
Minos Posted August 24, 2006 Report Posted August 24, 2006 Holy shit Did they fix those gay perspective issues btw ? It was rather annoying in duke 3d when you looked up and everything was distorted. Quote
Quakis Posted August 24, 2006 Report Posted August 24, 2006 Holy shit Did they fix those gay perspective issues btw ? It was rather annoying in duke 3d when you looked up and everything was distorted. It feels more 3D now so I guess so. But you still can't fully look up or down like in other games. (render issues, might be fixed sometime in Eduke32. Note; Jonof Port and Eduke32 are basically the same, except the latter is more advanced for modding) Quote
⌐■_■ Posted August 24, 2006 Report Posted August 24, 2006 I see alot of dutch things in you maps, like ''Woonvorm voor Ouderen'' and ''BLOKKER''. So, do those maps represent dutch places or summin? Looks good though, for duke3d. Also, you have NO ammo! Quote
D3ads Posted August 24, 2006 Report Posted August 24, 2006 Holy shit, best looking Duke 3D screenshot ever! Quote
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