Bronts 0 Report post Posted August 16, 2006 That'd be pretty cool. please do. I have started work on a couple of tutorials on how to create the smooth corners. We have a Wiki type setup over on our site. So I just popped up a basic tutorial and an intermediate one. The basic tutorial creates a flat 90 degree corner where the intermediate tutorial creates a 90 degrees corner but gives a bit of an angle. I plan on also writing up an advanced tutorial to highlight all the other little things I have learnt, like making a cliff right on the side of the road etc Anyway here is the link http://hlrally.net/developer/mapping/ any feeback would be much appreciated, I have really written any tutorials before Quote Share this post Link to post Share on other sites
Squirrelly 2 Report post Posted August 16, 2006 never played it =/ Pure blasphemy! You officially fail. Quote Share this post Link to post Share on other sites
Spellbinder 83 Report post Posted August 16, 2006 Awsome Bronts! Could help a lot of people! Quote Share this post Link to post Share on other sites
Tequila 0 Report post Posted August 18, 2006 Bet those took you a while. And good God man, a 1.2Mb .jpg? Are you on crack? Quote Share this post Link to post Share on other sites
Kabelen 0 Report post Posted August 18, 2006 Wow nice work with the vertexes. Too bad it's hl1/cs or something though, but of course, that makes it even better to have done all that without the displacement function for source! Quote Share this post Link to post Share on other sites
Sindwiller 1 Report post Posted August 18, 2006 Displacements kinda suck for walls, because they have a very awful control when you move the vertices. Wfr, Sindwiller Quote Share this post Link to post Share on other sites
Zacker 23 Report post Posted August 18, 2006 Ohh the joy of per-vertex terrain editing... Quote Share this post Link to post Share on other sites
Rick_D 696 Report post Posted August 18, 2006 Ohh the joy of per-vertex terrain editing... Quote Share this post Link to post Share on other sites
Rick_D 696 Report post Posted August 18, 2006 I was iffy about the lighting. I'll still throw in props as I make them. Maybe some support beam structure in the middle of the room. I need some ideas on how to improve the architecture of the room. Also, those light beams against the wall have recessed lighting sources. I modeled a light fixture that go into the ceiling. I think the stalls are a bit too chunky, I used to work in a really new office complex and architecture there was very similar to yours, except it was more open plan, and had quite a few large pillars (or supports) because the floor-space was so large and open, to the support for the floors above. The pillars were used for all sorts of things though, storing key-boxes, notice boards, poster placement etc. Quote Share this post Link to post Share on other sites
Dodger 1 Report post Posted August 19, 2006 In action Quote Share this post Link to post Share on other sites
Sindwiller 1 Report post Posted August 19, 2006 lol Quote Share this post Link to post Share on other sites
Sindwiller 1 Report post Posted August 19, 2006 Very nice! Especially the plants. Wfr, Sindwiller Quote Share this post Link to post Share on other sites
Spellbinder 83 Report post Posted August 19, 2006 Rofl Nexus! First when i saw it i thought it was a photograph of some house we have down here in gothenburg. So i guess that has to count for something, the picture doesnt say much though. Quote Share this post Link to post Share on other sites
Ginger Lord 120 Report post Posted August 19, 2006 Ugh Ban Evasion. :roll: Quote Share this post Link to post Share on other sites