Nysuatro Posted August 3, 2006 Report Posted August 3, 2006 Make it more dirty bewteen the rocks and the wall Quote
tomdon Posted August 3, 2006 Report Posted August 3, 2006 Looks nice ginger, only real crit is those sandbags look like they might fall over if they where hit by somthing. Maybe need another layer behind them for support. Quote
General Vivi Posted August 4, 2006 Report Posted August 4, 2006 wow that looks fantastic jean great use of those props indeed and the the atmosphere of the lights is killer Quote
FrieChamp Posted August 4, 2006 Report Posted August 4, 2006 Looks like somebody got inspired by the fake hl3 screens? At least it reminds me of the photos of that russian base or mine or whatever that was. Quote
RD Posted August 4, 2006 Report Posted August 4, 2006 nice, but way too much repetition. If that corridor grows any longer it will become obvious Quote
Sindwiller Posted August 4, 2006 Report Posted August 4, 2006 Looks very neat JeanPaul! The best Source work ive ever saw It just blows my mind away. It just takes the tought away, that Source is only static lightened. Great! Wfr, Sindwiller Quote
Mazy Posted August 4, 2006 Report Posted August 4, 2006 Wow, very nice work there. Now do the rest! Quote
Ginger Lord Posted August 4, 2006 Report Posted August 4, 2006 nice, but way too much repetition. If that corridor grows any longer it will become obvious Definatly, the lighting seems a bit flat too. Quote
Pericolos0 Posted August 4, 2006 Report Posted August 4, 2006 I love it.. and yeah it will become repetitive... but a good leveldesigner can easily break that up by adding various objects, some variation in the lighting and maybe some broken parts Quote
RD Posted August 4, 2006 Report Posted August 4, 2006 If you look at the ceiling now, you can already see its far too repetitive on even this tiny section. Quote
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