Bronts Posted August 15, 2006 Report Share Posted August 15, 2006 Hello all Long time reader, but so very few posts Anyway I thought I would post a few images of a hlrally map I am working on. The lighting is still quite a bit out atm. The shadows are not big enough compared to where the sun is currently at. There are also a few more screenshots here http://www.hlrally.net/forum/viewtopic.php?t=257 Quote Link to comment Share on other sites More sharing options...
Minos Posted August 15, 2006 Report Share Posted August 15, 2006 Didn't know they were making a source version Aren't the roads a bit too narrow ? Quote Link to comment Share on other sites More sharing options...
teeluu Posted August 16, 2006 Report Share Posted August 16, 2006 Ooh hlrally, once i was an ace on it, i could beat anyone! Now i'd prolly just suck. Nice work there, smooth enough at least. Maybe you should add a little more fog so you could afford to add more foliage, dunno if you can afford it without the extra fog tho Quote Link to comment Share on other sites More sharing options...
von*ferret Posted August 16, 2006 Report Share Posted August 16, 2006 wip Quote Link to comment Share on other sites More sharing options...
dissonance Posted August 16, 2006 Report Share Posted August 16, 2006 bronts, that looks fucking superb. although, the tracks in the second shot, at the grade crossing, look a little... off. you might want to add some wooden planking over the ties, something like this (yes, i know, bad shot): ferret: very very monochromatic, but it looks good. i assume props are going to be added in later? Quote Link to comment Share on other sites More sharing options...
General Vivi Posted August 16, 2006 Report Share Posted August 16, 2006 ferret is it possible to bake the shadows onto that cubicle prop? i would suggest you do if you can. Quote Link to comment Share on other sites More sharing options...
Sindwiller Posted August 16, 2006 Report Share Posted August 16, 2006 Very nice lighting ferret. Quote Link to comment Share on other sites More sharing options...
skdr Posted August 16, 2006 Report Share Posted August 16, 2006 Ferret you can do better! (yea i know its wip) Add ceiling windows, support pillars etc. might work! Quote Link to comment Share on other sites More sharing options...
TeddyBear Posted August 16, 2006 Report Share Posted August 16, 2006 @ Bronts I always wondered, how do you make the curves (with texture) so even? Good job so far! Quote Link to comment Share on other sites More sharing options...
KoKo5oVaR Posted August 16, 2006 Report Share Posted August 16, 2006 @ Bronts I always wondered, how do you make the curves (with texture) so even? Good job so far! Displacements ? Quote Link to comment Share on other sites More sharing options...
Bronts Posted August 16, 2006 Report Share Posted August 16, 2006 Minotauro - The roads are 384 pixels wide, you can pretty much fit 3 buggies side by side on the road. WE have been making a source version for awhile, but over the past year the team has had a lot on, I traveled around europe for 6 months, fragmented did some traveling plus finishing his last year of uni, so just recently (the last couple of weeks) things are really picking up. dissonance - I will add something there to make the road look right. At the moment when you go over it, it is like a bit of a jump TeddyBear - As for the corners being so smooth, KoKo5oVaR is right they are displacements using the subdivide tool. It can be quite a tireless process sometimes having to raise and lower the corners, but I think it is worth it for the results. I plan on writing a tutorial on how to do it, plus a few tips that I have learnt. Quote Link to comment Share on other sites More sharing options...
Schmung Posted August 16, 2006 Report Share Posted August 16, 2006 That'd be pretty cool. please do. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted August 16, 2006 Report Share Posted August 16, 2006 I was iffy about the lighting. I'll still throw in props as I make them. Maybe some support beam structure in the middle of the room. I need some ideas on how to improve the architecture of the room. Also, those light beams against the wall have recessed lighting sources. I modeled a light fixture that go into the ceiling. Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted August 16, 2006 Report Share Posted August 16, 2006 Somehow your map reminds me of SOF2, Ferret.. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted August 16, 2006 Report Share Posted August 16, 2006 never played it =/ Quote Link to comment Share on other sites More sharing options...
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