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Marcos

WIP in WIP, post your level screenshots!

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Ooh hlrally, once i was an ace on it, i could beat anyone! Now i'd prolly just suck. Nice work there, smooth enough at least. Maybe you should add a little more fog so you could afford to add more foliage, dunno if you can afford it without the extra fog tho :)

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bronts, that looks fucking superb.

although, the tracks in the second shot, at the grade crossing, look a little... off. you might want to add some wooden planking over the ties, something like this (yes, i know, bad shot):

lin156417oct1601.jpg

ferret: very very monochromatic, but it looks good. i assume props are going to be added in later?

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Minotauro - The roads are 384 pixels wide, you can pretty much fit 3 buggies side by side on the road. WE have been making a source version for awhile, but over the past year the team has had a lot on, I traveled around europe for 6 months, fragmented did some traveling plus finishing his last year of uni, so just recently (the last couple of weeks) things are really picking up.

dissonance - I will add something there to make the road look right. At the moment when you go over it, it is like a bit of a jump

TeddyBear - As for the corners being so smooth, KoKo5oVaR is right they are displacements using the subdivide tool. It can be quite a tireless process sometimes having to raise and lower the corners, but I think it is worth it for the results. I plan on writing a tutorial on how to do it, plus a few tips that I have learnt.

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I was iffy about the lighting. I'll still throw in props as I make them. Maybe some support beam structure in the middle of the room. I need some ideas on how to improve the architecture of the room. Also, those light beams against the wall have recessed lighting sources. I modeled a light fixture that go into the ceiling.

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