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WIP in WIP, post your level screenshots!


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Posted

yeah idk what it is, I like the old version better atm maybe because of the newer versions lighting? everything kinda seems darker and bland in the new one. That shouldnt be too hard to fix though.

I really like the sky in the new map's first shot. :D

If its one thing I appreciate its a realistic sky.

unless thats a stock sky and I'm just dumb. . o_0

Posted

cool :D if you can afford it, you should increase the lightmap size on that floor, would make the lighting look awesome, even better if you put some of those fancy light rays. that table in the second shot just looks silly because its so huge, its completely impractical, plus it looks like it's floating and lacks in anything on the surface (phones, pens, lights, papers)

i love the lights in the ceiling too, they look greay, but the rays coming out look a bit overdone, they need to be more subtle

Posted

i'll do a final compile tommorow night with a smaller lightmap. The table is HUGE, thats how they do it :P

onoz. ferret please make the lightmaps bigger so that there the shadows are harder.

rest looks good. maye some details on the table or in these glass boxes would pimp the scenery a little bit up :)

Posted

envglows love to assplode on me. I wish there was a way to control how bright they can get and stuff. I admit I should spend a day or two just mastering them.

Use env_sprites with a glow sprite and render mode set to "world space glow" instead :)

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