ShaDoW Posted July 29, 2006 Report Posted July 29, 2006 in his defense, though, ripping things is a good way to learn the tools and how to operate hammer in general. Good difference between opening an SDK map and fooling around with it, and opening an SDK map and putting your name on it as a multiplayer map in my opinion. Quote
mabufo Posted July 31, 2006 Report Posted July 31, 2006 in my defense, I didn't rip anything. As I said, I based the level off of the first single player map - and on account of all of you pointing only that out - and nothing else... I'm glad to see there are no heart stopping problems in the map - asside from the PLANNED resemblence to the first half life 2 single player level. Secondly, I did learn quite a bit with this one - and that's the goal anyway eh? EDIT: the brush work is also 100% original, so fuck yourselves Quote
FMPONE Posted July 31, 2006 Report Posted July 31, 2006 in his defense, though, ripping things is a good way to learn the tools and how to operate hammer in general. Good difference between opening an SDK map and fooling around with it, and opening an SDK map and putting your name on it as a multiplayer map in my opinion. http://www.mapcore.net/forums/viewtopic ... ght=#94466 Quote
ShaDoW Posted July 31, 2006 Report Posted July 31, 2006 in his defense, though, ripping things is a good way to learn the tools and how to operate hammer in general. Good difference between opening an SDK map and fooling around with it, and opening an SDK map and putting your name on it as a multiplayer map in my opinion. http://www.mapcore.net/forums/viewtopic ... ght=#94466 And? I wasn't talking about that map. The train station had parts that looked in my eyes copy pasted directly from an SDK map. Which happens quite a lot on level design forums that people just take an HL2 SDK map and place some multiplayer spawn entities in it. It was only after, that he said he re-created it all himself. Quote
FMPONE Posted July 31, 2006 Report Posted July 31, 2006 I just hope we can see some more original stuff from you mabufo, I don't mean to be confrontational HL2 stuff nice, but I think most people look forward to different types of maps, especially when their ARE plenty of people who just take from the SDK. Those maps are already out there. Quote
von*ferret Posted August 1, 2006 Report Posted August 1, 2006 looking good. I like the vertical depth Quote
FMPONE Posted August 3, 2006 Report Posted August 3, 2006 website possibly down: http://imagesocket.com/images/BeachMap1_s_b35.jpg http://imagesocket.com/images/BeachMap2_s_6bb.jpg fantasy portfolio stuff placeholder skybox Quote
von*ferret Posted August 3, 2006 Report Posted August 3, 2006 too much normal on the 3dskybox. Work more variation into your terrain. Nice work so far though Quote
General Vivi Posted August 3, 2006 Report Posted August 3, 2006 nice job bluestrike looking sexy @Fmpone. looking great man i love that building . not many people can pull off a design like that and make it look nice great job. Quote
Ginger Lord Posted August 3, 2006 Report Posted August 3, 2006 Valve better update the SDK this week with HDR... Quote
Ginger Lord Posted August 3, 2006 Report Posted August 3, 2006 I always spot the glaring texture error after I post stuff on the internet. Gah. Quote
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