paranoidMonkey Posted May 28, 2014 Report Share Posted May 28, 2014 I take away from this: it's better to triangulate everything (yourself) but not before you add normalmaps? It's crucial to triangulate before baking the Normal Maps. FrieChamp 1 Quote Link to comment Share on other sites More sharing options...
RedYager Posted May 28, 2014 Report Share Posted May 28, 2014 Hi. 3D modelling n00b here. I've been toying around with Maya lately, slowly getting the hang of the basic toolset. I see that all your faces have 3 sides. I see many places where you use 2 3-sided faces where I probably would have used one 4-sided face. Is this best-practice for objects in game engines or is this model simply not optimized yet or...? What e-freak said is true. Game engines always triangulate. But it is better if you do it yourself before baking the normal maps, because normally every game engine or 3d app have it's own way of triangulate the mesh. And you don't want your normals to look different when you import a model to the game engine. Of course you can keep a clean version of the model, for further iterations. I take away from this: it's better to triangulate everything (yourself) but not before you add normalmaps? Some triangulation I do myself to avoid engines/export cutting faces up where I don't want them to. When I bake Normal/AO maps (Using Xnormal), I let the export handle most of the triangulation, I see no danger really, its (or has become for me) easy to predict what's going to happen where and I rarely see any moderate issues. In the case of my piano, I didn't do any manual triangulation aside from the curved arm things on either side. Experience and practice will quickly show you what happens when you do this or that, it can be quite daunting at first but you get into the rhythm of things, I'm still relatively new to the baking process myself. Start with something basic, I started with a door frame If you have any other questions, I'll help out where I can. I made a basic baking tutorial using Xnormal a while ago, its fairly primitive and I've probably made some silly mistakes but it might be of some use, here is a link : https://imgur.com/a/oqqH0 FrieChamp 1 Quote Link to comment Share on other sites More sharing options...
Jonny Phive Posted May 29, 2014 Report Share Posted May 29, 2014 (edited) Still trying to learn and push myself on learning how to model and texture environment art. Again, this is for a source project and a recreation of a prop originally mastered by Mr. Thiago K himself Hope it lives up to the original! The prop is used in a desert environment fyi, but I may have overdone the decay. Edited May 29, 2014 by Jonny Phive AyzOn, knj, blackdog and 8 others 11 Quote Link to comment Share on other sites More sharing options...
AyzOn Posted May 29, 2014 Report Share Posted May 29, 2014 The edges that you brightened up are too bright in my opinion. But looks great nevertheless. My attempt in modelling a realistic sword. Had to use photoshop to make these engravings, I cant sculp good enough to model them. knj 1 Quote Link to comment Share on other sites More sharing options...
Minos Posted May 29, 2014 Report Share Posted May 29, 2014 Still trying to learn and push myself on learning how to model and texture environment art. Again, this is for a source project and a recreation of a prop originally mastered by Mr. Thiago K himself Hope it lives up to the original! The prop is used in a desert environment fyi, but I may have overdone the decay. haha omg, mild mindfuck when I saw this FMPONE, iwxanthi and catfood 3 Quote Link to comment Share on other sites More sharing options...
kanine01 Posted May 31, 2014 Report Share Posted May 31, 2014 (edited) wip Edited May 31, 2014 by kanine01 WD 1 Quote Link to comment Share on other sites More sharing options...
kanine01 Posted June 1, 2014 Report Share Posted June 1, 2014 first bake done AyzOn 1 Quote Link to comment Share on other sites More sharing options...
AyzOn Posted June 1, 2014 Report Share Posted June 1, 2014 Sexy Knife^^ Did you do those screws with nDo? Quote Link to comment Share on other sites More sharing options...
Spherix Posted June 1, 2014 Report Share Posted June 1, 2014 Screws? All I see are pokeballs... AyzOn, Seldoon182, Oskmos and 3 others 6 Quote Link to comment Share on other sites More sharing options...
kanine01 Posted June 1, 2014 Report Share Posted June 1, 2014 They are actually secretly pokeballs yes. And no I baked them in. Quote Link to comment Share on other sites More sharing options...
SuperDuperYeah Posted June 5, 2014 Report Share Posted June 5, 2014 HI ! I'm more of a level designer than an environment artist but since I've put "Maya" in my skills in my resume I felt like I had to show something at least. So here goes. The first few pieces in. You can find the concept art I'm referring to here, http://www.itsartmag.com/features/itsart/wp-content/uploads/2013/12/thief-concept-art-18.jpg I wrote a thing about it here: http://antoineladouceurld.weebly.com/blog UnknownPredator 1 Quote Link to comment Share on other sites More sharing options...
Sigma Posted June 7, 2014 Report Share Posted June 7, 2014 (edited) Thought I'd share something I'm working on. Think I'm finally getting a little bit better hang of normal maps -- to which I owe gratitude to multiple people here for enlightening me. No textures yet (still finalizing the model and UV maps--making this for a mod in Source (1) engine). Full album can found here http://imgur.com/a/oKkY4. I would love some C&C if you are so inclined (but understand if you're not). Some obvious baking errors in there -- but I'm honestly unsure (seeing as this is the first semi-successful bake I have done) if they are a big deal without seeing a diffuse on it. Just for the giggles I tossed what I have done on this into Unreal Engine 4. Edited June 8, 2014 by Sigma FMPONE 1 Quote Link to comment Share on other sites More sharing options...
AyzOn Posted June 8, 2014 Report Share Posted June 8, 2014 Even though the HP isnt done yet, I hope the next picture is already going to of the finished LP. Quote Link to comment Share on other sites More sharing options...
paranoidMonkey Posted June 9, 2014 Report Share Posted June 9, 2014 (edited) Just did a facelift to an old character of mine, and it looks like this. Edited June 9, 2014 by paranoidMonkey PogoP, ⌐■_■, blackdog and 14 others 17 Quote Link to comment Share on other sites More sharing options...
PogoP Posted June 9, 2014 Report Share Posted June 9, 2014 Awesome! Quote Link to comment Share on other sites More sharing options...
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