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Posted

I agree with Spherix, but I also think the plaster doesn't really make "sense" as it is now. It doesn't follow a clear edge/trim. It seems like the stucco-worker randomly plastered a few bricks on the top side.

Other than that, I like it :)

 

Is it supposed to be set in a specific European country/city? It looks like something you'd come accross in The Netherlands or Belgium a lot, but could be a lot of places.

Posted

Looks cool man. Try indenting the area where the blade goes into the handle.

 

Also, what sorta job do you want to get in the industry? (I presume you aren't in the industry yet? Correct me if I'm wrong!) If you'd like to become an env artist, it might be cool for you to try some material definition tests, or even making a small environment to get used to an engine. If you've already done this, then apologies! I just only seem to see props from you in this thread.

Posted (edited)

Most of what I've been posting in the thread has been doodles. I'm working on developing a small game in UE4 with some people at the moment, I'm also currently experimenting with recreating a hallway from the Enterprise in Star Trek: TNG in UE4. I plan on posting screenshots soon. 

Edited by kanine01
Posted

Looks really sexy. :)

Some dirt etc. wouldnt have hurt though, if its not supposed to be almost fresh out of the factory.^^

 

Hammerzeit->Hammertime Just in case anyone is wondering.^^

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