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arhurt

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arhurt last won the day on January 3 2013

arhurt had the most liked content!

About arhurt

  • Birthday 12/30/1982

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  • Real Name
    Arthur Bobany
  • Employer
    IUGO mobile games
  • Job
    Game Designer
  • Location
    New Westminster, BC - Canada

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  • Website
    https://www.linkedin.com/in/arthurbobany/

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  1. Holy crap that has been a long time. You can update me as Senior Game Designer at IUGO games https://iugogames.com/
  2. Well since I started this topic a LOT has changed in my life. I went on and off of both my low-carb diet and the Gym. I nowadays have a day-to-day low carb diet but do allow myself treats on weekends, social ocasions and such. The secret for me has been staying disciplined on my day-to-day so I can go crazy on special occasions. Now that also means that SOME "special occasions" have been downgraded to "not-so-special". I go out a lot with my co-workers and if I kept drinking beer and burgers every time we hang out there would be no way to keep in shape. The secret for me has been accepting that these are not special occasions and I can keep myself happy with light food and juices, if I really want to drink I get a shot of Whyskey or something else instead of the absurd ammounts of beer I used to drink =p But the biggest change on my fitness life has been dropping the Gym as a main activity. Me and my Grilfriend have started on Kung-fu lessons and I can't tell you enough how parctcing such a martial art has changed our lifestyle. We have never been healthier and more in shape, despite eating whatever we like. We are by no means "model-fit" but we are in shape. I've been able to perform jumps and kicks that I never thought possible before. If the Gym is like a koream MMO we have finally gotten to the best guild and are doing regular raids with them. The training is heavy. We go in twice a week (and run on the weekends to keep in shape) starting off with warm-up and cardio then practcing stances and kicks/punches and then training on whatever the master tells us to. We do Eagle Claw Kung-fu and I'm almost to the point where a weapon will be assigned to me (cross my fingers for long-spear) and we finish off with core muscle-building and relaxation. It's been great, Kung-fu has been the perfect balance between a full physical activity, something intriguing and exciting to work with and adding to our plives both physically, mentally and emotionally.
  3. Yeah me too. To me however that heavy/busy oldschool user interface really detracts from the space experience. I wish they do something more like Homeworld with more screenspace for pretty graphics.
  4. Game is finally out! Hope you guys enjoy it as much as we enjoyed making it! https://itunes.apple.com/br/app/id991018252 Here is a great game review that highlights the concepts we where going for from the very beginning! http://www.retrocollect.com/Reviews/modern-review-horizon-chase-ios.html
  5. arhurt

    Gibhard

    Really happy to stumble upon the announcement this morning. Can't wait for it man, your work has always been inspirational, but this game has been breaking my expectations with every snipped of an update so far (and I havnen't even played it =P lol)
  6. Hi guys! I hate to come asking for votes as much as I hate these kinds of popularity contests, but we have the unprecedented chance to get a booth to showcase our game, at Gamescom. Only the most followed and voted games will be considered for the exhibition, so we really need your support! please register on Playfield's website and click the "follow" button on our game page: http://playfield.io/horizonchase We are in fourth place now and you could really help make the difference! http://playfield.io/gamescom/leaderboard Thanks a lot! You can also find a few short interviews about the game below, as well as a bunch of images, wips and random stuff in our tmblr: http://horizonchase.tumblr.com/
  7. It's a tropical country, we all pretty much work like that
  8. Thanks guys! The game as it is right now will be released for mobile, yeah, however we are very close into finishing a PC version and you may even see it on consoles as a digital download! That's exciting news for us since it'll be the first to me we self publish something as well as the first time we release something on those platforms! I'll pass your compliments along to the team. We did post a making off of the background art a while back, you can find it here: http://horizonchase.tumblr.com/post/116490627661/palm-island-background-making-of
  9. Hi Guys! I'm very proud to reveal to you all at first hand our brand new self-published title: Horizon Chase! Any feedback is welcome! Below follows our press release for you first hand: A love letter to all the fans of 8 and 16 bit racing games. Porto Alegre, Brazil. 12th May 2015 Brazilian developer Aquiris Game Studio announces Horizon Chase, a homage to the 80s and early 90s classic racing genre. "Our ambitions with this title are to bring back the fast paced gameplay, colourful graphics and responsive controls that we truly enjoyed as players with gems like Out Run, Top Gear and Lotus Turbo Challenge." - Amilton Diesel, Technical Art Director and Co-Founder at Aquiris Game Studio. “We felt the need to play an old school racing title with simple but super thrilling gameplay, stylized graphics and vibrant music. We found that there was no game in the market that completely fullfilled our needs as players, so we decided to develop our own alternative, even recreating the technical limitations of the late 80s / early 90s racing games. Horizon Chase will offer a premium experience (no free to play), a huge variety of scenarios, all inspired on real world locations and allowing for crazy speed. Unlock new circuits, cars and upgrades, all to make a name for yourself in this competition.” - Sandro Manfredini, Business Director at Aquiris Game Studio. You can download screenshots of the game here. A soundtrack that captures the spirit of the classics. We have the pleasure to have Barry Leitch (1970, Scotland) working with us on Horizon Chase from his studio in Ohio (USA). Barry is a living legend for us, well known for having composed, among around a hundred titles, the soundtracks for classics as Top Gear, Lotus Turbo Challenge and Rush videogame series. Being absolute fans of Top Gear for SNES, it is a real gift for us to have the original composer on board. He wanted to write some words on his collaboration with Aquiris. "It’s quite surreal to find that a piece of your work is sort of famous in one particular country (Top Gear SNES / Brazil). It’s even more surreal to see people take that work to the next level and play it live on stage or the hundreds of videos of people playing it on guitar youtube. I cannot explain what an honor it is to have that happen.” “Aquiris asked me to create a new soundtrack in the spirit of the old Top Gear SNES music and not to be afraid to reference my other works, Lotus Turbo Challenge 2 or Rush 2049 (N64). 'Make it sound like the tunes you did 24 years ago, but re-imagined in the 21st century', they said. The title tune was the first I wrote for the game, so I went back and listened to my old Top Gear music, and I just started composing, letting the music write itself. Here you can listen to Horizon Chase Main Theme. I added some more modern sounds, and given that playing the original has become almost a rite of passage for guitar players in Brazil, I went with a heavier, guitar / retro synth lead. While writing it, I would literally close my eyes and imagine Nino Megadriver playing it live on stage... It was fantastic to get to come back and re-imagine the soundtrack without all the original hardware limitations, but at the same time, really take advantage of the retro theme and create some new memories as the title tune is really just the start of the musical adventure I wanted to take people on... (Warning – don’t play it while you’re driving in your car.. you WILL drive too fast !!). Every note of every arpeggio was entered by hand with love <3 The same love the people of Brazil have shown me over the years..." We are Aquiris Game Studio, a Brazilian developer based in Porto Alegre. With 8 years of history and around 40 employees, we have been creating games for a broad range of platforms, from browser to PC and mobile. Our big focus since the very beginning has been on delivering the best artistic and technical quality for all the publishers and clients who hired us. Now with Horizon Chase, the studio is taking a step further into the wild world of self-publishing, with a game that really translates our passion for classics.
  10. Yeah... I've been asking the guys to look into the collision problems for ages but they keep avoiding me. I even tried to bribe the programmers with food to no avail... As for the gun recoil, we are working on the gunplay/feel and should have an update by the end of the week that greatly improves it.
  11. Oh, and you can now play it on Kongregate! No need to use your facebook account! http://www.kongregate.com/games/RumbleGames/ballistic Note that we don't have universal accounts yet, so you will have a new alias and separate account on Kong, even if you log in using your FB account.
  12. Here is a nice user made video review that highlights some of the best aspects of the game:
  13. Nuke it.
  14. Here is a better video showcasing our use of Substance, it was on the substance GDC booth. https://vimeo.com/62430277
  15. Most of the environment textures for Ballistic are made using Substance, and we use a mix of techniques to save on download size for props, weapons and characters. More details here, after 35:30 (bear in mind the quality of our textures has improved by leaps and bounds since then) See it live for yourself here: https://apps.facebook.com/ballistic-game/ (USA/Brazil only for now)
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