Jump to content

Recommended Posts

Posted

It looks badass - but spend some polys and make that rope end look - ropish (?) - you can easily increase tri-count up to 1000 even for Half-Life 1 i think and for currentgen/next-gen there's no limit at all (at least not at this level).

One thing though: Why would a viking put a celtic cross upon his Hammer (as the Hammer represents nordic-gods-belief (as Thor)) while the celtic cross represents the christian movement which comes from upper-ireland/scotland and is a symbol for christian celts (or christianity in general).

Posted

first post here!

don't know what to do with my time so i started a sea turtle j4f :zoidberg:

pwvnq8g2.jpg

(lightwave wip render color + normal)

base mesh modeled in lightwave , sculpted in zbrush and colored in bodypaint3d.. ah and uv map relaxed with deepuv,D

(spec, sss and an underwater scene are under construction)

crits & comments are very welcome !

@harefort: there's nothing to complain about, nice and clean model good work!

Posted

Here is an in-game screen of the 3D model of the concept here.

In-game render made on the Unreal Engine 3 with Unreal Tournament 3 (The background is an UT3 map: Islander).

Polycount: ~3600 Tri.

Textures: 2048²*(Diffuse+Specular+Emissive)

2df7b92869b47366a716392287c50tt.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...