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Posted

It's a shader that you can implement in your game.

From 3Dsmax you get a mesh with vertexcolors, which you then import into your game and apply the shader to it.

The shader basically does the unwrapping at runtime, so you can deform the terrain at runtime in any way you wish.

Think Red Faction 3 or so. :P

Posted

Dear Mr. Minos, you forgot to tell us the tri count, the texture size's, wheter or not you used specs or normal maps, and if you did, you should post the texture sheets.

Posted

looks good loafie .. perhaps the pedestal looks a bit too bumpy but nice work

i started some anatomical training :

base mesh modeled in 3dsmax ( my first max mesh! (ex lw user))

z5qbrj5v.jpg

wip zbrush:

ecrbn66n.jpg

(edited)

c&c are welcome

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