harefort Posted June 28, 2008 Report Posted June 28, 2008 It's a shader that you can implement in your game. From 3Dsmax you get a mesh with vertexcolors, which you then import into your game and apply the shader to it. The shader basically does the unwrapping at runtime, so you can deform the terrain at runtime in any way you wish. Think Red Faction 3 or so. Quote
BJA Posted July 2, 2008 Report Posted July 2, 2008 A little lift I made, the final model was rendered in 3ds max. By the way, does anybody know how I can set up a glowmap in 3ds max? Right now I did paint the glow of the lights on the diffuse map, in d3 I would have a seperate texture for that. Couldn't figure out how this works in max Overview: http://www.bja-design.de/models/lift01_overview.jpg Quote
Minos Posted July 2, 2008 Report Posted July 2, 2008 Paint a separate texture, open up the material editor, click on the little grey box next to "Self-Illumination" and pick your bitmap. Nice model btw =) Quote
-HP- Posted July 2, 2008 Report Posted July 2, 2008 Awesome stuff, one more image for my "Inpiration" folder! great job as always BJA, you'r env art skills are evolving a lot! Quote
BJA Posted July 3, 2008 Report Posted July 3, 2008 Ah, thanks Mino that's what I was looking for @HP: Thanks, but I still got a lot of things to learn. Quote
Sentura Posted July 7, 2008 Report Posted July 7, 2008 that lift is awesome bja. it makes me wanna pick up 3dsm again. Quote
-HP- Posted July 7, 2008 Report Posted July 7, 2008 Dear Mr. Minos, you forgot to tell us the tri count, the texture size's, wheter or not you used specs or normal maps, and if you did, you should post the texture sheets. Quote
Quakis Posted July 8, 2008 Report Posted July 8, 2008 Just trying out ZBrush, just a beginner however. Quote
Ducky Paterson Posted July 8, 2008 Report Posted July 8, 2008 nice stuff minos! At quakis : I want to learn zbrush aslo! perhaps i will pick it up one day soon Quote
Loafie, Hero of Dreams Posted July 10, 2008 Report Posted July 10, 2008 a zbrush sculpt from a cube I did for a speed sculpt competition on the 3dtotal forums Quote
aph0x Posted July 10, 2008 Report Posted July 10, 2008 looks good loafie .. perhaps the pedestal looks a bit too bumpy but nice work i started some anatomical training : base mesh modeled in 3dsmax ( my first max mesh! (ex lw user)) wip zbrush: (edited) c&c are welcome Quote
Punky Posted July 10, 2008 Report Posted July 10, 2008 I would add a penis, 'cause when I look between my legs I see a penis, so you should add one to your model too. Quote
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